Feedback Hub is a private community where 3D artists get anytime feedback on their projects and attend unlimited live sessions on topics they are interested in.
When looking for opportunities in the industry, any additional skills in character creation is a way to stand out from the competition. Making game-ready hair is no exception. It is sought out by game studios since not everyone can achieve next-gen quality hair cards.
In other words, want to stand out? You are in the right place.
Unknown 9
Annabelle Sémaan
Notable projects:
#grooming
Studios worked with:
Reflector Entertainment
Meet YOUR INSTRUCTOR
#characterart
#videogames
Annabelle is a character artist working at Reflector Entertainment (Bandai Namco). She studied 3D animation in college, allowing her to get familiar with every aspect of a game pipeline (from modeling, to rigging, to animation, etc). Aiming for new heights is always top priority when working on a new portfolio piece. She hopes to share her passion with her students!
Artist portfolio
Program week-by-week
Gather real hair images
Gather 3D references of hair goal
Identify the different clumps
Getting familiar with the hair scalp
Blocking out the hair in Zbrush
Use Zbrush to create the silouette of the hair
Introduction to Maya
Get familiar with the UI
Create Layers
Work with live
Set up short cut for shelf
Creating the scalp
Using the paint effect
Convert paint effect to curve
Smooth curves
Snap to scalpIntroduction to XGen
Setting up the project
Scale the head
Making the hair descriptions in XGen
Create a description
Description vs Collection
Setting up the hairs visuals
Defining the clumps; cut; curl; noise etc
Converting the hair spline to curves / introducing curves to card mesh
Downloading free Maya plugin
Convert splines to curves (2 methods)
Show different modifiers
Creating the hair cards
Using fibershop
Starting the hair base(cards) in Maya*
Continuing hair base*
Adding direction of hair*
Fly away hair*
Setting up materials and presentation
Two methods of rendering: Unreal Engine and Marmoset
Project wrap-up
Be able to create hair for 3D characters using Zbrush, Xgen, FiberShop and Maya.
01
Create hair splines using Xgen to eventually convert them to hair cards.
02
Adapt your workflow to your preferred software with the theory learned in the class.
03
Observe references to identify the different clumps of hair & sculpt the hair silhouette in Zbrush.
04
Learn how to navigate Maya UI for hair and grooming and will be able to create a hair base in Maya.
05
Learn 2 ways to render realistic hair, set up materials and presentation.
Add one more skillset to your CV and become a more hireable character artist
Included with the PrograM
save
$1000+
on software and tools from Art Heroes partners
Get up to 15-50% off on tools and software like Marmoset toolbag, 3D Scan Store and others.
Plus, enjoy our Student card to get access to much more.
Marija Simeunović, Serbia
Constructive criticism and feedback from other people hold valuable insight, whether or not the actual criticism comes from a program instructor or a student. What I enjoyed the most was the…vibe? Atmosphere? of all the people involved with the program, from the students to the staff. I've made some really great partnerships and found a lot of kindred souls.
– Art Heroes student
Sean Olsen, Ireland
I loved the length of the videos, it covered enough for me and then let me go off and figure stuff out for myself. The character I had was not the same as in the videos and there was a lot of room to go my own way. For me that was good as I had done enough step by step courses and some things don't stick that way. But using what I was taught in the videos on my own character brought up new challenges and locked a few things into place.
– Art Heroes student
Julio Padula, Argentina
I learned a lot, so I think it is super recomendable. The workflow and the constant correction of the instructor has given me another view of my work process.
– Art Heroes student
Sebastian, Mexico
I learn new techniques to create art from the instructor who is the expert. Also, I got a lot of feedback to help me improve from other instructors and fellow students.
– Art Heroes student
Taylor Nagle, Canada
Very positive and open for all skill levels. Something I enjoyed seeing and being apart of. I liked clean and clear breakdown of the various steps and/or stages required to move through from start to finish. Each of the lesson breakdowns really helped allow a strong focus on learning that part of the project as well as building an understanding of how to think and approach a project.
– Art Heroes student
Mitchell R King
I am very new to 3d modeling and I was able to learn very much. I think if people I knew really wanted to learn this course would help them have a very good understanding of the work flow and what they need to accomplish after the course.
– Art Heroes student
What our students say
Our students' feedback
Marija Simeunović, Serbia
Art Heroes student
Constructive criticism and feedback from other people hold valuable insight, whether or not the actual criticism comes from a program instructor or a student. What I enjoyed the most was the…vibe? Atmosphere? of all the people involved with the program, from the students to the staff. I've made some really great partnerships and found a lot of kindred souls.
Sebastian, Mexico
Art Heroes student
I learn new techniques to create art from the instructor who is the expert. Also, I got a lot of feedback to help me improve from other instructors and fellow students.
Julio Padula, Argentina
Art Heroes student
I learned a lot, so I think it is super recomendable. The workflow and the constant correction of the instructor has given me another view of my work process.
Mitchell R King
Art Heroes student
I am very new to 3d modeling and I was able to learn very much. I think if people I knew really wanted to learn this course would help them have a very good understanding of the work flow and what they need to accomplish after the course.
Taylor Nagle, Canada
Art Heroes student
Very positive and open for all skill levels. Something I enjoyed seeing and being apart of. I liked clean and clear breakdown of the various steps and/or stages required to move through from start to finish. Each of the lesson breakdowns really helped allow a strong focus on learning that part of the project as well as building an understanding of how to think and approach a project.
Sean Olsen, Ireland
Art Heroes student
I loved the length of the videos, it covered enough for me and then let me go off and figure stuff out for myself. The character I had was not the same as in the videos and there was a lot of room to go my own way. For me that was good as I had done enough step by step courses and some things don't stick that way. But using what I was taught in the videos on my own character brought up new challenges and locked a few things into place.
Marija Simeunović, Serbia
Art Heroes student
Constructive criticism and feedback from other people hold valuable insight, whether or not the actual criticism comes from a program instructor or a student. What I enjoyed the most was the…vibe? Atmosphere? of all the people involved with the program, from the students to the staff. I've made some really great partnerships and found a lot of kindred souls.
Sebastian, Mexico
Art Heroes student
I learn new techniques to create art from the instructor who is the expert. Also, I got a lot of feedback to help me improve from other instructors and fellow students.
Julio Padula, Argentina
Art Heroes student
I learned a lot, so I think it is super recomendable. The workflow and the constant correction of the instructor has given me another view of my work process.
Mitchell R King
Art Heroes student
I am very new to 3d modeling and I was able to learn very much. I think if people I knew really wanted to learn this course would help them have a very good understanding of the work flow and what they need to accomplish after the course.
Taylor Nagle, Canada
Art Heroes student
Very positive and open for all skill levels. Something I enjoyed seeing and being apart of. I liked clean and clear breakdown of the various steps and/or stages required to move through from start to finish. Each of the lesson breakdowns really helped allow a strong focus on learning that part of the project as well as building an understanding of how to think and approach a project.
Sean Olsen, Ireland
Art Heroes student
I loved the length of the videos, it covered enough for me and then let me go off and figure stuff out for myself. The character I had was not the same as in the videos and there was a lot of room to go my own way. For me that was good as I had done enough step by step courses and some things don't stick that way. But using what I was taught in the videos on my own character brought up new challenges and locked a few things into place.
Our students work at
Is this Program right for me?
It's the right fit for you if:
It's not the right fit for you if:
You can create 3D characters, but have difficulty making hair for them
You are looking for a reliable studio-proof workflow for game-ready hair
You need to be making more complex hairstyles and need grooming techniques
You're considering becoming a grooming artist
If you don't have experience with 3D modeling or 3D art
You haven't worked with ZBrush or Maya or Blender
If you are already familiar with hair cards process and have no issues with it
Prices and registration
Join today, places are limited
Choose your plan
weekly private mentorship sessions
Lifetime access to all program files and recordings
Lifetime access to all program files and recordings
That's why every Art Heroes Program includes access to personalized feedback
introducing
FEEDBACK HUB
On-demand access to mentorship for 3D Artists
FAQs
The program start on April 16 and lasts 5 weeks.
Yes. You will get an invoice as soon as you complete the checkout, and if you need a business invoice for reimbursement, email us and we'll be happy to provide this too
The course is live, but all the sessions will be recorded and you'll get a lifetime access to all the recordings.
You will get weekly feedback from your mentor at Q&A sessions. Plus, you will get a free 2-month access to Feedback Hub, where you can post your progress and get further guidance on your characters.
Yes! You can also send an email to your manager using our handy automation here. They will get an email from us where we explain program details for you.
This is our community, where you get access to unlimited live sessions and personal feedback from professional 3D Artists.
Yes, you are eligible for a certificate upon course completion and submission of your final project.
The program is split on 5 blocks, and we estimate about 3-4 hours of workload per week (including the time you need for a session). We estimate one module per week, so it will take you 5 weeks to go through the course.
Zbrush and Maya. Annabelle will be showing the two methods of rendering: Unreal Engine and Marmoset, so you will need at least one of them of your choice.
For most of the softwares, you will be able to get a student discount (or a free academic version) by showing your attendance certificate. When you join, you can download this from your student area.