Stylized Charaters in Zbrush
In just 6 weeks, master stylized character creation in Zbrush.
Learn all about character design in 3D following our workflow and the best character design pipeline.
6 week program
+ 2 bonus weeks

View the program
Unlimited feedback via program forum and weekly sessions
Skill level
Due on weekly basis
Once a week (optional)
Course format
Pre-recorded + optional live sessions
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What you will learn

Final Project
Pipeline of stylized character modeling
You will learn a complete pipeline for creating an appealing and anatomically correct stylized character fit for videogames, VFX projects and collectibles industry. From the basic principles of the anatomy to the details of character stylization, this course will focus on understanding how to create appealing 3D characters.

This course will help you develop a better structure behind any character project that you do in the future. By the end of the course, you will become skilled at sculpting and character modeling, you will know how to present your project better and how to give your stylized character stronger appeal and personality. Finally, the course will introduce Zbrush, Marmoset and Substance Painter as go-to-software apps for creating a complete character and will show you a process for linking the three. To enroll in the course, you should have a basic knowledge of Zbrush and should be familiar with the fundamentals of digital sculpting.
Character modeling fundamentals
Along the way, you will learn fundamentals of character modeling and anatomy.
You'll learn how to:
- read and understand a concept art
- translate and engineer details and accessories in 3D
- work with hard surface elements
Theoretical part of the course will give you an understanding of proportions of stylized characters and start-to-finish workflow to complete a character starting from a concept.
You can bring your own concept, or use one of the ones we recommend.
Fully rendered and textured stylized character
Your final project for this course is a fully rendered and textured character, presented to fit your portfolio. You can use the character the way you want: showcase as your personal project, rig and animate, or even 3D print.
As you submit the final project, you'll learn how to present your character for clients, portfolio and different platforms.
You have an option of two tracks of the program: A - sculpting track (finishing with the clay sculpt) or B - texturing track (finishing with a textured and posed character). You can pick the track that fits your needs!

Upon submission of your final project, you're entitled to get a certificate of the program.
2 Bonus Modules: Substance Painter and Marmoset workflow
If you want to take your character to the next level by texturing and rendering it in Marmoset, we encourage you to do so with the extra support we provide within the two extra modules.
Two bonus modules of the program show how to use Substance Painter and Marmoset to make your character complete: we cover materials, tools and workflow, starting from your Zbrush sculpt.
After doing this work, you'll take your character to pose it.

Course Program

The program is designed for self-study at a time that suits your lifestyle. You are expected to complete one module per week and report your progress.
Module 1. Stylized Character Anatomy
In this module, we start sculpting the character, starting from sculpting the head with a focus on anatomy. It's important to give it a thought and considerations before you start doing anything in Zbrush. By the time you complete this module, you will have completed all the fundamentals of the upper part of the body and the legs of the character. All the basic shapes are in place and your character design looks good.
Module 2. Character Sculpting Fundamentals
Sculpting hands and face are the two important lessons you will take in this module. You will learn how to sculpt a hand in a relaxed pose, starting from index finger. You will understand head-body proportions and micro details that contribute to an appealing face of your character.
Module 3. Modeling Clothes in Zbrush
We will be modeling clothes in Zbrush. In this module we will learn how to extract different pieces of clothes and how to make sure they are topologically-correct. We will be creating:
  • T-shirt
  • Jacket
  • Pants
  • Cap
  • Boots
  • ...And whatever your character needs, because our goal is to make sure you can implement this process on any character of your choice.
Module 4. Hard Surface Elements
We're doing all the hard surface modeling in Zbrush, too. Hard surface details of the stylized character we chose for the program are not limited to a weapon, so you will see a variety of hard surface elements covered.
A few other learnings from this module:
  • Zmodeler main operations
  • Polygroups and how to work with them
  • Applying bevel
  • Dynamic subdivision
Module 5. Creating an Appealing Character
You will learn what makes a truly appealing character and know how to navigate:
  • Facial asymmetry
  • Perfect profile view
  • Proportions of the lips and the face
  • Character look and personality from different distances
Whether you are working on a female character or you're modeling a male character, you will know how to be sculpting face in Zbrush so that it serves your character best
Module 6. Details and Posing
There are so many reasons why you should never present your character in a T-pose or A-pose. By doing so, you will just lose an opportunity to showcase the strengths of your project and demonstrate its' full beauty. After completing this module you will make an overall pass and add tiny details that will add textures and story to your character.
Remember, you are an artist, and every piece you create is telling a story, so in this module we're taking the most important steps in finishing it.
Bonus 1. UVs and Polypainting
The first thing you will need to do if you're planning to texture your character is to create UVs for it. You might find some difficulties, so we will go through the whole process and try to address the most common issues and how to solve them, too.
Bonus 2. Texturing in Substance Painter
In this module you will grab the textures polypainted in zbrush and give them the last touch by creating additional maps. After finishing character texturing in Substance Painter, you will render in Marmoset.
Student feedback
I loved the fact that it was a start-to-finish program and I have a great sense that I actually achieved something as well as having learned a lot along the way.
Brendan McCaffrey
3D artist, Ireland
I've never stayed up so long at night having so much fun in making 3D!
The feeling of improvement the course gives to you it's the best thing for me. Thanks to the overall organization and Marlon's human and technical skill the process of trial and error was not frustrating, but funny and challenging.
Francesco Gianfreda
3D Art student, Italy
My skills have improved, I am able to face new and more complicated projects. I have learned a lot these weeks, I will be waiting for next courses.
Juan Ureña
3D Art enthusiast, Spain
First of all, it was fun, and I learned a lot during this course. As well as I improved my sculpting skills, the biggest part was the actual feedback season, where I get feedback directly on my model.
Alexander Deister
3D artist, Germany

Student gallery

Some of our alumni and past students
Course Instructors
We're proud to bring you the expertise of some of the best artists in the industry
Creator & Art Director
Art Director and co-founder at Art Heroes, Marlon has been a part of some of the worlds' best teams, from EA, Blur, Goodbye Kansas and RealtimeUK.
Marlon specializes on digital humans and one of his big passions is creating stylized characters
Course Instructor
Daniele is a specialist in collectibles and statues and WACOM ambassador in Italy. He's been working in the industry for over a decade and has taught thousands of students at live workshops.

Instructors gallery

Meet our students!

Brendan McCaffrey (Ireland)
Martin Carillo (Ecuador)
Francesco Gianfreda (Italy)
Alfredo Baro (Mexico)
When you complete your final project, receive a certificate of completion
(and a little gift from us)
Certificate of Completion
One year access
Access to all the learning materials, live feedback recordings and online community
Individual Feedback
Receive individual feedback from industires top experts, on forum or via weekly LIVE webinars
Networking with other artists
Meet other students from the program who are also going through the program with you
What makes this Program unique
Prices and enrollment
Spaces are limited. Enrol now to guarantee your spot.
Get unlimited feedback over private community
in one payment
  • 14+ hrs of HD video lessons
  • All project files for download
  • Private community access
  • Feedback via community
  • Course certificate
Try risk-free for 2 weeks
Not sure if it's the right fit? Try the program risk-free for 14 days, and if something doesn't look the way you wanted, ask for a refund. No questions asked.


When does the program start?
The program is ongoing! As soon you complete your enrollment, you can start learning.
Is the course live or recorded?
The bulk of the program is offered as pre-recorded HD-quality videos. There's a private community of the program where you are able to get your questions answered, as well as live sessions that you can join on Creators plan.
How do I get feedback on my progress?
Feedback is offered in private community of the program OR via live sessions.
Is there a certificate at the end of the program?
Yes, you are eligible for a certificate upon course completion and submission of your final project.
How much time does it take to complete the program?
The program is split on 6 modules, and we estimate about 3-4 hours of workload per module.
We estimate one module per week, so it will take you 6-8 weeks to go through the course.
Are there any payment plans?
Yes, you can apply for a payment plan to split your payment on 3 or 6 installments.