Stylized Characters PROGRAM
Master Stylized Characters Design in Zbrush
Summer Term starts Aug, 1
Art work by student
Nathan Gardner
Software
Zbrush
Substance
Marmoset
Beginner
Intermediate
Skill level
Unlimited feedback from professional instructors via program forum
Feedback
6 week program + 2 bonus weeks
Duration
Due on weekly basis
Assignments
Bi-weekly sessions with instructors during 2 months
Live Q&A
Pre-recorded + optional live sessions
Course format
Learn how to work with the three building blocks of any character, make believable faces, clothes, hair, armor and accessories.
Anatomy + Organic Sculpting + Hard Surface
Download step-by-step ZBrush and Marmoset files and look at the progress
All Files For Download
14 + hours of step-by-step pre-recorded videos in HD covering all the tools and techniques
Full Process in HD video
Battle-proof Methodology for Stylized Characters
Program Overview
– Freelance 3D Artist | Traditional Sculptor, Argentina
Maximo "Pit" Bibiloni
"It's amazing, from zero to hero for real.
The goals are clear, the path is clear, its an achievable goal, in a very straightforward way.
Teaches you the how, by making it with a good portfolio piece at the end."
Program Instructors
We're proud to bring you the expertise of some of the best artists in the industry
Character artist and modeler, Alfredo is a year-round instructor at Art Heroes.
He currently lives in Mexico, freelances, and constantly works on personal projects.
Course Instructor
Alfredo Baro
Daniele is a specialist in collectibles and statues and WACOM ambassador in Italy. He's been working in the industry for over a decade and has taught thousands of students in live workshops.
Course Instructor
Danielo Danko Angelozzi
Art Director and co-founder at Art Heroes, Marlon has been a part of some of the world's best teams, from EA, Blur, Goodbye Kansas, and RealtimeUK.
Marlon specializes on digital humans and one of his big passions is creating stylized characters
Art Director
Marlon R. Nunez
Program week-by-week
Artwork by
Terry Fischer
Week 1
Stylized Character Anatomy
  • Lesson 1: Custom Interface and intro
  • Lesson 2: Sculpting the head
  • Lesson 3: Sculpting the torso
  • Lesson 4: Sculpting the legs
  • Lesson 5: Refining the body
Week 2
Character Sculpting Fundamentals
  • Lesson 1: Sculpting the hands
  • Lesson 2: Refining the head
  • Lesson 3: Blocking out the hair and cap
  • Lesson 4: Extracting the jacket
Sculpting hands and faces are the two important lessons you will take away from this module. You will learn how to sculpt a hand in a relaxed pose, starting from the index finger. You will understand head-body proportions and micro details that contribute to an appealing face for a character.
Week 3
Modeling Clothes in Zbrush
  • Lesson 1: Extracting the t-shirt
  • Lesson 2: Extracting the pants
  • Lesson 3: Starting the boots
  • Lesson 4: Adding elements to the boots
We will be modeling clothes in Zbrush. In this module we will learn how to extract different pieces of clothes and how to make sure they are topologically-correct. Our goal is to make sure you can implement this process on any character of your choice.
Week 4
Hard Surface Elements
  • Lesson 1: Shoulder plates
  • Lesson 2: Creating the weapon
  • Lesson 3: Building the kneepad
  • Lesson 4: Beauty pass
  • Lesson 5: Organizing the file
We're doing all the hard surface modeling in Zbrush, too. Hard surface details of the stylized character we chose for the program are not limited to a weapon, so you will see a variety of hard surface elements covered.
Week 5
Creating an Appealing Character
You will learn what makes a truly appealing character and know how to navigate:
  • Facial asymmetry
  • Perfect profile view
  • Proportions of the lips and the face
  • Character look and personality from different distances
Whether you are working on a female character or you're modeling a male character, you will know how to masterfully sculpt a face in Zbrush in a way that serves your character best.
Week 6
Details and Posing
There are so many reasons why you should never present your character in a T-pose or an A-pose. By doing so, you will lose an opportunity to showcase the strengths of your project and demonstrate its full beauty. After completing this module you will make an overall pass and add tiny details that will add textures and story to your character.
Remember, you are an artist, and every piece you create is telling a story, so in this module we're taking the most important steps to finishing it.
Bonus Mini-COURSE:
UVs and Polypainting
The first thing you will need to do if you're planning to texture your character is to create UVs for it. You might find some difficulties, so we will go through the whole process and try to address the most common issues and demonstrate how to solve them, too.
Bonus MINI-COURSE: 
Texturing in Substance Painter / Marmoset setup
In this module you will grab the textures polypainted in Zbrush and give them a final touch by creating additional maps. After finishing character texturing in Substance Painter, you will render in Marmoset.
Included with the PrograM
save
$1000+
on software and tools from Art Heroes partners
Get up to 15-50% off on tools and software like Marmoset toolbag, Substance Painter, ZBrush, 3D Scan Store and others.

Plus, enjoy our Student card to get access to much more.
Xanthe Sinclaire
Art work by student
You can revisit at any time to refresh your knowledge (or maybe - make another character following the same steps!)
Refresh your knowledge
03
Attend live calls with your mentor (or watch session replay if you missed it), get your questions answered + show your WIP to the group.
Join Live Q&As
02
Watch pre-recorded videos, post updates about your progress on our student community to get instructors' feedback.
Practice + post
01
Program Flow
Our students' feedback
– Art Heroes student
Marlon gave very good advice and the pace of the course was just right. I learned lots and faster way to learn than just looking around random Youtube by myself.
Momoko Okabe, Canada
– Art Heroes student
I learned a lot, so I think it is super recomendable. The workflow and the constant correction of the instructor has given me another view of my work process.
Julio Padula, Argentina
– Art Heroes student
The feeling of improvement the course gives to you - it's the best thing for me. Thanks to the overall organization and Marlon's human and technical skill the process of trial and error was not frustrating but funny and challenging. I've never stayed up so long at night having so much fun in "making 3D".
Francesco Gianfreda, Italy
– Art Heroes student
I loved the length of the videos, it covered enough for me and then let me go off and figure stuff out for myself. The character I had was not the same as in the videos and there was a lot of room to go my own way. For me that was good as I had done enough step by step courses and some things don't stick that way. But using what I was taught in the videos on my own character brought up new challenges and locked a few things into place.
Sean Olsen, Ireland
– Art Heroes student
The best part is the simple way that Marlon approaches a difficult character, and the way he breaks it into simple steps to achieve an awesome character! Because the course gives you exactly what it offers, you can learn a cool workflow and how to tackle a character from point A to Z.
Martin Carrillo, Ecuador
– Art Heroes student
I learn new techniques to create art from the instructor who is the expert. Also, I got a lot of feedback to help me improve from other instructors and fellow students.
Sebastian, Mexico
Our students' feedback
Martin Carrillo, Ecuador
Art Heroes student
The best part is the simple way that Marlon approaches a difficult character, and the way he breaks it into simple steps to achieve an awesome character! Because the course gives you exactly what it offers, you can learn a cool workflow and how to tackle a character from point A to Z.
Sebastian, Mexico
Art Heroes student
I learn new techniques to create art from the instructor who is the expert. Also, I got a lot of feedback to help me improve from other instructors and fellow students.
Julio Padula, Argentina
Art Heroes student
I learned a lot, so I think it is super recomendable. The workflow and the constant correction of the instructor has given me another view of my work process.
Momoko Okabe, Canada
Art Heroes student
Marlon gave very good advice and the pace of the course was just right. I learned lots and faster way to learn than just looking around random Youtube by myself.
Francesco Gianfreda, Italy
Art Heroes student
The feeling of improvement the course gives to you - it's the best thing for me. Thanks to the overall organization and Marlon's human and technical skill the process of trial and error was not frustrating but funny and challenging. I've never stayed up so long at night having so much fun in "making 3D".
Sean Olsen, Ireland
Art Heroes student
I loved the length of the videos, it covered enough for me and then let me go off and figure stuff out for myself. The character I had was not the same as in the videos and there was a lot of room to go my own way. For me that was good as I had done enough step by step courses and some things don't stick that way. But using what I was taught in the videos on my own character brought up new challenges and locked a few things into place.
Our students work at
by Victor Zolkin
by Bruno Pellegrino
by Xanthe Sinclair
by Irinel Radut
by Pit Bibiloni
Student gallery
by Pit Bibiloni
by Irinel Radut
by Xanthe Sinclair
by Bruno Pellegrino
by Victor Zolkin
Meet our students!
And learn what its like studying with Art Heroes
Prices and registration
Join today, places are limited
Choose your plan
$897
Full access
or $99 x 6 months
$547
$1697
Full access+private mentorship
or $449 x 3 months
$1297
Private mentorship sessions
Final project review with your instructor
Lifetime access to all materials
Program certificate
Private Discord Server access
Downloadable Tools
Daily feedback via private community
GROUP Q&A sessions
every 2 weeks
+All sessions recordings
14+ hrs of High-quality pre-recorded HD videos
Whats included?
Software Discounts
Bonus 1
LookDev mini-course
Bonus 2
Not sure if it's the right fit? Try the program risk-free for 14 days, and if something doesn't look the way you wanted, ask for a refund.
No questions asked.
Try risk-free for 2 weeks
ART HEROES GUARANTEE
FAQs
When can I start?
As soon as you register, you will have access to community, pre-recorded videos, Q&A sessions and everything our ecosystem has for you.
Can I get a receipt or a business invoice for this program?
Yes. You will get an invoice as soon as you complete the checkout, and if you need a business invoice for reimbursement, email us and we'll be happy to provide this too
Is the course live or recorded?
The bulk of the program is offered as pre-recorded HD-quality videos. There's a private community of the program where you are able to get your questions answered, as well as live sessions that you can join.
How do I get feedback on my progress?
Feedback is offered in private community of the program OR via live sessions. You can post your WIPs as frequently as you want.
Is there a certificate at the end of the program?
Yes, you are eligible for a certificate upon course completion and submission of your final project.
How much time does it take to complete the program?
The program is split on 6 modules, and we estimate about 3-4 hours of workload per module.
We estimate one module per week, so it will take you 6-8 weeks to go through the course.
What software do I need for this course?
You will need ZBrush, Marmoset and Substance painter. As Art Heroes student you are eligible to free Substance Painter for 1 year, and discounts for both Marmoset and ZBrush.
How software discounts work?
For most of the softwares, you will be able to get a student discount (or a free academic version) by showing your attendance certificate. When you join, you can download this from your student area.