Pipeline of stylized character modeling
You will learn a complete pipeline for creating an appealing and anatomically correct stylized character fit for videogames, VFX projects and collectibles industry. From the basic principles of the anatomy to the details of character stylization, this course will focus on understanding how to create appealing 3D characters.
This course will help you develop a better structure behind any character project that you do in the future. By the end of the course, you will become skilled at sculpting and character modeling, you will know how to present your project better and how to give your stylized character stronger appeal and personality. Finally, the course will introduce Zbrush, Marmoset and Substance Painter as go-to-software apps for creating a complete character and will show you a process for linking the three. To enroll in the course, you should have a basic knowledge of Zbrush and should be familiar with the fundamentals of digital sculpting.
Character modeling fundamentals
Along the way, you will learn fundamentals of character modeling and anatomy.
You'll learn how to:
- read and understand a concept art
- translate and engineer details and accessories in 3D
- work with hard surface elements
Theoretical part of the course will give you an understanding of proportions of stylized characters and start-to-finish workflow to complete a character starting from a concept.
You can bring your own concept, or use one of the ones we recommend.
Fully rendered and textured stylized character
Your final project for this course is a fully rendered and textured character, presented to fit your portfolio. You can use the character the way you want: showcase as your personal project, rig and animate, or even 3D print.
As you submit the final project, you'll learn how to present your character for clients, portfolio and different platforms.
You have an option of two tracks of the program: A - sculpting track (finishing with the clay sculpt) or B - texturing track (finishing with a textured and posed character). You can pick the track that fits your needs!
Upon submission of your final project, you're entitled to get a certificate of the program.
2 Bonus Modules: Substance Painter and Marmoset workflow
If you want to take your character to the next level by texturing and rendering it in Marmoset, we encourage you to do so with the extra support we provide within the two extra modules.
Two bonus modules of the program show how to use Substance Painter and Marmoset to make your character complete: we cover materials, tools and workflow, starting from your Zbrush sculpt.
After doing this work, you'll take your character to pose it.