Stylized CharaCters in Zbrush
In just 6 weeks, master stylized character creation in ZBrush and add a killer piece to your portfolio
6 week program
+ 2 bonus weeks

View the program
Unlimited feedback via program forum and weekly sessions
Skill level
Due on weekly basis
Once a week (optional)
Course format
Pre-recorded + optional live sessions
Step 1 - Enter Your Name and Email:
Step 1 - Enter Your Name and Email:

What you will learn

Battle-proof Methodology for Stylized Characters
Full Process in HD video
14 + hours of step-by-step pre-recorded videos in HD covering all the tools and techniques
Anatomy + Organic Sculpting
+ Hard Surface
Learn how to work with the three building blocks of any character, make believable faces, clothes, hair, armor and accessories.
All Files For Download
Download step-by-step ZBrush and Marmoset files and look at the progress

Course Program

Week 1. Stylized Character Anatomy
  • Lesson 1: Custom Interface and intro
  • Lesson 2: Sculpting the head
  • Lesson 3: Sculpting the torso
  • Lesson 4: Sculpting the legs
  • Lesson 5: Refining the body
Week 2. Character Sculpting Fundamentals
  • Lesson 1: Sculpting the hands
  • Lesson 2: Refining the head
  • Lesson 3: Blocking out the hair and cap
  • Lesson 4: Extracting the jacket
Sculpting hands and faces are the two important lessons you will take away from this module. You will learn how to sculpt a hand in a relaxed pose, starting from the index finger. You will understand head-body proportions and micro details that contribute to an appealing face for a character.
Week 3. Modeling Clothes in Zbrush
  • Lesson 1: Extracting the t-shirt
  • Lesson 2: Extracting the pants
  • Lesson 3: Starting the boots
  • Lesson 4: Adding elements to the boots
We will be modeling clothes in Zbrush. In this module we will learn how to extract different pieces of clothes and how to make sure they are topologically-correct. Our goal is to make sure you can implement this process on any character of your choice.
Week 4. Hard Surface Elements
  • Lesson 1: Shoulder plates
  • Lesson 2: Creating the weapon
  • Lesson 3: Building the kneepad
  • Lesson 4: Beauty pass
  • Lesson 5: Organizing the file
We're doing all the hard surface modeling in Zbrush, too. Hard surface details of the stylized character we chose for the program are not limited to a weapon, so you will see a variety of hard surface elements covered.
Week 5. Creating an Appealing Character
You will learn what makes a truly appealing character and know how to navigate:
  • Facial asymmetry
  • Perfect profile view
  • Proportions of the lips and the face
  • Character look and personality from different distances
Whether you are working on a female character or you're modeling a male character, you will know how to masterfully sculpt a face in Zbrush in a way that serves your character best.
Week 6. Details and Posing
There are so many reasons why you should never present your character in a T-pose or an A-pose. By doing so, you will lose an opportunity to showcase the strengths of your project and demonstrate its full beauty. After completing this module you will make an overall pass and add tiny details that will add textures and story to your character.
Remember, you are an artist, and every piece you create is telling a story, so in this module we're taking the most important steps to finishing it.
Bonus Mini-COURSE: UVs and Polypainting
The first thing you will need to do if you're planning to texture your character is to create UVs for it. You might find some difficulties, so we will go through the whole process and try to address the most common issues and demonstrate how to solve them, too.
Bonus MINI-COURSE: Texturing in Substance Painter / Marmoset setup
In this module you will grab the textures polypainted in Zbrush and give them a final touch by creating additional maps. After finishing character texturing in Substance Painter, you will render in Marmoset.


Substance Painter + Marmoset mini-courses
$199 VALUE
UVs and Polypainting
Starting with UVs, take your character to the next level. Texture and create a professional render with the extra support we provide within the two extra mini-courses.
Render in Marmoset
Two bonus mini-courses of the program show how to use Substance Painter and Marmoset to make your character complete: we cover materials, tools and workflow, starting from your Zbrush sculpt.
Posing + Presentation
Learn how to present your character to give it maximum exposure and show the winning angles.
Student feedback
I loved the fact that it was a start-to-finish program and I have a great sense that I actually achieved something as well as having learned a lot along the way.
Brendan McCaffrey
3D artist, Ireland
I've never stayed up so long at night having so much fun in making 3D!
The feeling of improvement the course gives to you it's the best thing for me. Thanks to the overall organization and Marlon's human and technical skill the process of trial and error was not frustrating, but funny and challenging.
Francesco Gianfreda
3D Art student, Italy
My skills have improved, I am able to face new and more complicated projects. I have learned a lot these weeks, I will be waiting for next courses.
Juan Ureña
3D Art enthusiast, Spain
First of all, it was fun, and I learned a lot during this course. As well as I improved my sculpting skills, the biggest part was the actual feedback season, where I get feedback directly on my model.
Alexander Deister
3D artist, Germany

Student gallery

Some of our alumni and past students
Course Instructors
We're proud to bring you the expertise of some of the best artists in the industry
Creator & Art Director
Art Director and co-founder at Art Heroes, Marlon has been a part of some of the worlds' best teams, from EA, Blur, Goodbye Kansas and RealtimeUK.
Marlon specializes on digital humans and one of his big passions is creating stylized characters
Course Instructor
Daniele is a specialist in collectibles and statues and WACOM ambassador in Italy. He's been working in the industry for over a decade and has taught thousands of students at live workshops.

Instructors gallery

Meet our students!

Brendan McCaffrey (Ireland)
Martin Carillo (Ecuador)
Francesco Gianfreda (Italy)
Alfredo Baro (Mexico)
When you complete your final project, receive a certificate of completion
(and a little gift from us)
Certificate of Completion
One year access
Access to all the learning materials, live feedback recordings and online community
Individual Feedback
Receive individual feedback from industires top experts, on forum or via weekly LIVE webinars
Networking with other artists
Meet other students from the program who are also going through the program with you
What makes this Program unique
Prices and enrollment
Get unlimited feedback over private community
in one payment
Try risk-free for 2 weeks
Not sure if it's the right fit? Try the program risk-free for 14 days, and if something doesn't look the way you wanted, ask for a refund. No questions asked.


When does the program start?
The program is ongoing! As soon you complete your enrollment, you can start learning.
Is the course live or recorded?
The bulk of the program is offered as pre-recorded HD-quality videos. There's a private community of the program where you are able to get your questions answered, as well as live sessions that you can join on Creators plan.
How do I get feedback on my progress?
Feedback is offered in private community of the program OR via live sessions.
Is there a certificate at the end of the program?
Yes, you are eligible for a certificate upon course completion and submission of your final project.
How much time does it take to complete the program?
The program is split on 6 modules, and we estimate about 3-4 hours of workload per module.
We estimate one module per week, so it will take you 6-8 weeks to go through the course.
Are there any payment plans?
Yes, you can apply for a payment plan to split your payment on 3 or 6 installments. Email to get a personal split payment link!