Art Heroes Mentors
Meet our talented and inspiring mentors
Learn from world-class artists with hands-on experience in epic projects
Marlon R. Nunez
Art Director and co-founder at Art Heroes, Marlon has been a part of the world's best teams, from EA, Blur, Goodbye Kansas, and RealtimeUK. Marlon specializes on digital humans and one of his big passions is creating stylized characters. In addition Marlon is a current WACOM Europe and LENOVO ambassador.
Studios worked with:
  • Blur
  • GoodByeKansas
  • Electronic Arts
  • Criterion Games
  • RealTime UK
  • Slightly Mad Studios
Notable projects:
  • Love, Death and Robots Seasons 2&3 (Netflix)
  • Call of duty Cinematic
  • Cyberpunk 2077 Cinematic
  • Assassin's creed valhalla trailer
  • Subnautica Cinematic
Nathan Gardner
Having a vast background in the film industry, Nathan has been working as a Roto Supervisor, Lead Digital Paint Artist and Compositor for Industrial Light & Magic, DNEG and Scanline VFX. Star Wars Episodes 8 & 9, Aquaman, Interstellar, Loki, Man of Steel are among the most notable project he’s been working on.
Studios worked with:
  • Industrial Light & Magic
  • DNEG
  • Scanline VFX
Notable projects:
  • Black Adam
  • The Book of Boba Fett
  • Hawkeye
  • Loki
  • The Mandalorian
Hugo Sena
Hugo is senior character artist currently working at Counterplay Games. Working with both realistic and stylized characters, he is always looking forward to challenges and keeps jumping into the unknown.
Studios worked with:
  • Rogue Factor
  • Counterplay Games
Notable projects:
  • Mordheim, City of the damned
  • Necromunda Underhive wars
  • Hell is Us
  • TBA
Alfredo Baro Angulo
Introducing Alfredo Baro Angulo from Mexico, a master of the art of stylized character creation. After completing the Stylized Character Program at Art Heroes and constantly honing their craft until this day, their skills didn't go unnoticed. Mikros Animation recognized their talent, bringing them on board first as a Character Modeling Artist and later as a CFX Artist for the iconic "Teenage Mutant Ninja Turtles: Mutant Mayhem".
Notable projects:
  • Teenage Mutant Ninja Turtles: Mutant Mayhem
  • Everwild - Eternals Trailer
Studios worked with:
  • Mikros Animation
  • Magic Hammer Studio
Ready to make a step ahead with your mentor?
Josh Wallace
Meet Josh Wallace. He's made a splash as a Groom & CFX Artist on "Monsters Aliens Robots Zombies." Plus, he's an Art Heroes grad! Nowadays, he's sharing his knowledge, mentoring students on Likeness & Facial Anatomy program. Many of our students have learned a ton from him. And if you've seen the cool "Avocados from Mexico: Adam and Eve" project, that had Josh's touch from his time at Able&Baker. With his hands-on experience and passion for teaching, Josh is someone to watch and learn from!
Studios worked with:
  • Bad Rhino Studios
  • Monsters Aliens Robots Zombies
  • Able&Baker
  • Illusorium Studios
Max Puliero
Max is a professional artist with 15+ years of experience, owner of Gugen Studio inc. located in Tokyo, Japan. He is working with major companies in Japan such as Konami, Square Enix, etc. Max worked on some of the most successful Japanese franchises such as the Metal Gear series and Dark Souls 3.
Notable projects:
  • Dark Souls 3
  • Metal Gear Series
  • Gantz:O
  • Biohazard Damnation
  • Tekken 7
  • Smash Brothers
  • Monkey King: Hero is back
Studios worked with:
  • From Softwares
  • Konami
  • Digital Frontier
  • Square Enix
  • Tango Gameworks
  • Nintendo
  • Bandai Namco
Notable projects:
  • The Creator
  • Goosebumps (Disney+)
  • Marvel’s Secret Invasion
  • Antman and the Wasp Quantumania
  • Avocados from Mexico: Adam and Eve
Annabelle Sémaan
Annabelle is a character artist working at Reflector Entertainment (Bandai Namco). She studied 3D animation in college, allowing her to get familiar with every aspect of a game pipeline (from modeling, to rigging, to animation, etc). Aiming for new heights is always top priority when working on a new portfolio piece. She hopes to share her passion with her student!
Studios worked with:
  • Reflector Entertainment
Fareed Nagy
I’m a 3d Character/Creature Artist working for Slipgate ironworks, I specialize in facial modeling and i’ve been part of the industry for 10+ years. From film to games, I've touched multiple disciplines from animation in my early days to Hair grooming and Tech art/R&D, but always my biggest passion is form and function of organic beings and a special deep fascination of the human body.
Studios worked with:
  • Slipgate ironworks
  • 2bit
  • Reblika
  • FlippedNormals
Notable projects:
  • NDA hell
Notable projects:
  • Unknown 9
Brad Myers
I have been working in the games industry since 2008 for companies such as Zenimax, Activision, Disney and Fox. Shipped titles include Call of duty: Vanguard, Call of Duty: Blackops Cold War, Aliens: Fireteam Elite, Doom, Rage and Firefall. I have worked extensively on 3d characters, environments, weapons, props, and vehicles. Essentially anything 3d that needs to be made game ready. I have been responsible for modeling high and low poly, baking, texturing, materials including pbr, lighting, effects, and level building. I have experience with basic rigging, posing, and promotional art as well.
Studios worked with:
  • Zenimax
  • Activision
  • Disney
  • Fox
Razeem Rafeek
Hi there… My name is Razeem, 2d animator by day ( day job) and cg artist by night( free-lancer). Likeness sculpture and photorealism always amazed and inspired me. I am so glad to be in this program to share the knowledge and tips I gathered over time….Can't wait to see your sculptures!!
Notable projects:
  • Playing it Cool
  • Romeo Spikes
Studios worked with:
  • Voltage Pictures
  • Gallery Books
  • Toonz India Studios
  • Vismayas Max
  • Lamsa
Notable projects:
  • Call of duty: Vanguard
  • Call of Duty: Blackops Cold War
  • Aliens: Fireteam Elite
  • Doom
  • Rage
Nikki Steinbach
Nikki Steinbach is a specialist in crafting stylized characters and creatures with a particular passion for retopology and UVs. She currently lends her talents to Room8 Studios but has an impressive track record that includes renowned names like Ubisoft, Level99, and Delirium Studios. Over the years, Nikki has been also freelancing for some amazing projects throughout the years. Her dedication to continuous learning and refinement in her craft is evident. "I constantly try to improve my skills in any way possible and enjoy my career as a 3D artist like the very first day".
Studios worked with:
  • Room8 studio
  • Ubisoft
  • Level99
  • Oxya
  • Delirium studios
  • Ouiplay
Joaquin Cossio
Meet Joaquin, an expert in the Character Art. Throughout his career, he has been a part of several significant projects, including the "Ghostbump" produced for Disney, the tales of "Percy Jackson and the Olympians", and the "Ant-man and the Wasp: Quantumania". His specialty? Capturing 'likeness' in a way that resonates with viewers, a skill that has been sought after by renowned studios like Marz, Bonus XP, Niko Films, and ESPN The Magazine. Recently, he played a crucial role as the Lead Creature Artist for "Monsters Aliens Robots Zombies".
Notable projects:
  • The Creator
  • Goosebump (Disney)
  • Percy Jackson and the Olympians
  • Secret Invasion
  • Ant-man and the wasp: Quantunmania
Studios worked with:
  • Marz
  • Bonus XP
  • Niko Films
  • ESPN The Magazine
Notable projects:
  • Oxya Origin
  • All currently under NDA hell
Mattia Poderi
I'm a Senior 3d Artist with more than 15 years experience in the video game industry.
In my career I've worked on a variety of projects in different roles creating art for both characters and environments.
My experience includes small mobile and online games such as Celtic Heroes as well as big Triple A titles most notable Red Dead Redemption 2.
Currently I'm working as a freelancer for both games and collectibles.
Notable projects:
  • Red Dead Redemption 2
  • Celtic Heroes
Will Moritz
Meet Will, our Career Mentor! He’s been working in the design field since 2003 both as a 3D Artist and a Recruiter. Having worked with Ford, Red Bull, Ori Animation Studio, Porsche, NBA, Delta and many other famous brands, he’s now ready to help you hack the hiring process, pitch yourself and grow your career. ”My life motto is “How bad do you want it?” With that question you can usually figure out how far you are willing to go to achieve any goal”.
Studios worked with:
  • Ori Animation Studio
  • Face the Fans
  • Atlanta Hawks
  • Ford
  • At&T
  • Delta
  • Red Bull
Lauren Nadel
Lauren acted as both a producer and talent lead for multiple companies both brand side and agency side, working with SoundCloud, AKQA, Firstborn, OddCommon, BASIC/DEPT, MATTE. In parallel - she exposes artists across the world and is on an endless aim to help gain artists more exposure.
Studios worked with:
  • SoundCloud
  • AKQA
  • Firstborn
  • OddCommon
  • BASIC/DEPT
  • MATTE
Ben Courtenay
Ben is A 3D Character Artist based in the Netherlands. A ZBrush specialist who enjoys exploring new techniques and explaining the most complex concepts in simple terms. His passion is stylized characters, and in his free time, he streams and sculpts.
Notable projects:
  • Toony Characters Program with Art Heroes
Notable projects:
  • MAFF founder maff.tv
  • Firstborn - clients consist of applications for Beats by Dre, game for Royal Caribbean, Peloton application
  • SoundCloud application
  • Adidas Originals micro site and campaign work