Step-by-step approach that you can apply to any realistic character. No eyeballing. No guessing.
Facial Anatomy for Artists
You will be taught details of facial anatomy and learn to "read" a portrait from a totally new angle.
Full LookDev Breakdown
Learn how to present your character in Marmoset with the recent raytracing feature.
I have been waiting for this likeness program to come out for a long time, and I KNEW it would be an amazing course. And the long wait was worth it.
The program is clearly explained and structured in a very cool fashion, covering first a lot of theory about the anatomical structures that cause the visible shapes of the main features and then putting the theory into practice.
It clearly shows how the achievement of a spot on likeness and a believable lookdev requires time, struggle and taking advantage of a workflow that will guarantee consistent results. Strongly suggested!
Lesson 3: Scan store albedo and ZWrap texture transfer
Lesson 4: Blending the texture in photoshop
Lesson 5: Polypaint inside ZBrush
Lesson 1: Fibermesh basics
Lesson 2: Combing brushes
Lesson 3: Creating the eyebrows
Lesson 4: Creating the eyelashes
Lesson 5: Creating the moustache
Lesson 1: Posing and face expression
Lesson 2: BPR settings
Lesson 3: ZBrush BPR render and composition
Lesson 4: Presentation and conclusions
edLesson 1: Marmoset set-up
Lesson 2: Textures and shaders explained
Lesson 3: Caruncle and tearline
Lesson 4: LookDev Breakdown
Creating a T-shirt in Marvelous designer
Tweaking the UVs with Rizom
Creating T-shirt textures with Substance Painter
Combing long hair with fibermesh
What to expect on the Program
You can expect a deep dive into facial anatomy and sculpting.
As you progress through the course, you will be applying the skills you learn each week to your own project. You will train your artistic eye by looking at other projects from your intake.
To make sure you're on track, your instructor will be providing critique. By the end of 12 weeks, you will deliver a finished Likeness of your chosen character.
It improves your skills in a relatively short period and teaches you a lot. It was very comprehensive and there is a lot to learn.
– Art Heroes student
Kam Yu
Great instruction, good pacing, discounts, extra bonus classes, tool tips, community I learned quite a few tips that will help me in my future work!
– Art Heroes student
Christopher Beese, the US
I drastically increased my skills in the time and the structure was fantastic for someone who is working long hours already.
The sculpting side of things was a 10/10.
– Art Heroes student
Our students' feedback
Our students' feedback
Christopher Beese, the US
Art Heroes student
I drastically increased my skills in the time and the structure was fantastic for someone who is working long hours already. The sculpting side of things was a 10/10.
Kam Yu
Art Heroes student
Great instruction, good pacing, discounts, extra bonus classes, tool tips, community I learned quite a few tips that will help me in my future work!
Roy Livne, Israel
Art Heroes student
It improves your skills in a relatively short period and teaches you a lot. It was very comprehensive and there is a lot to learn.
Christopher Beese, the US
Art Heroes student
I drastically increased my skills in the time and the structure was fantastic for someone who is working long hours already. The sculpting side of things was a 10/10.
Kam Yu
Art Heroes student
Great instruction, good pacing, discounts, extra bonus classes, tool tips, community I learned quite a few tips that will help me in my future work!
Roy Livne, Israel
Art Heroes student
It improves your skills in a relatively short period and teaches you a lot. It was very comprehensive and there is a lot to learn.
Group Q&A sessions every 2 weeks +All sessions recordings
Daily feedback via private community
Downloadable Tools
Private Discord Server access
Program certificate
Lifetime access to all materials
Bonus 1
Software Discounts
Bonus 2
LookDev mini-course
FAQs
As soon as you register, you will have access to community, your program coordinator, pre-recorded videos, Q&A sessions and everything our ecosystem has for you.
The bulk of the program is offered as pre-recorded HD-quality videos. In addition to pre-recorded content, you will have access to live Q&A sessions, forum feedback, and small group peer-to-peer feedback.
Feedback is offered in the private community of the program an at live sessions. It's given by our instructors based on your progress submissions.
Yes. You will get an invoice as soon as you complete the checkout, and if you need a business invoice for reimbursement, email us and we'll be happy to provide this too
We estimate about 3-4 hours of work per week during 12 weeks. If you're a beginner artist, plan extra time to master your sculpting skills
The program is beginner-friendly because we all start with a sphere. You need to know ZBrush fundamentals, to be successful, but we don't have any further requirements.
You can pick any human face, better if it's a recognizable celebrity. No limitations here.
ZBrush is the main tool. We use Marmoset and Marvelous Designer for presentation and a couple of other plugins that you will get access to as a student.
Not at the moment. We've seen with our students that it takes instructors' support to make sure you follow through and achieve best results. We are committed to ensuring our students deliver high quality projects, and we want you to get the most out of our program.
Yes, you are eligible for a certificate upon course completion and submission of your final project.
We're very understanding and flexible, especially in these times. You will have a chance to restart with a new intake, when we have one, or complete the program at your own pace.
Join the waitlist and make sure you don't miss any scholarships and early access to the next intake. We'll keep you updated when your spot is available.
By submitting my data I agree with Art Heroes Privacy Policy
Let’s start with your email!
Application form takes 3-5 minutes. We’ll email you a link in case you prefer to complete the form later.