Step-by-step approach that you can apply to any realistic character. No eyeballing. No guessing.
Proven Likeness Methodology
You will be taught details of facial anatomy and learn to "read" a portrait from a totally new angle.
Facial Anatomy for Artists
Learn how to present your character in Marmoset with the recent raytracing feature.
Full LookDev Breakdown
3D Character Artist, WACOM ambassador in Italy
Daniele Danko Angelozzi
I have been waiting for this likeness program to come out for a long time, and I KNEW it would be an amazing course. And the long wait was worth it.
The program is clearly explained and structured in a very cool fashion, covering first a lot of theory about the anatomical structures that cause the visible shapes of the main features and then putting the theory into practice.
It clearly shows how the achievement of a spot on likeness and a believable lookdev requires time, struggle and taking advantage of a workflow that will guarantee consistent results. Strongly suggested!
We're proud to bring you the expertise of some of the best artists in the industry
Art Director and co-founder at Art Heroes, Marlon has been a part of some of the world's best teams, from EA, Blur, Goodbye Kansas, and RealtimeUK. Marlon specializes on digital humans and one of his big passions is creating stylized characters
Marlon R. Nunez
Hi there… My name is Razeem, 2d animator by day ( day job) and cg artist by night( free-lancer). Likeness sculpture and photorealism always amazed and inspired me. I am so glad to be in this program to share the knowledge and tips I gathered over time….Can't wait to see your sculptures!!
Hugo is senior character artist currently working at Counterplay Games. Working with both realistic and stylized characters, he is always looking forward to challenges and keeps jumping into the unknown.
Group Q&A sessions every 2 weeks +All sessions recordings
14+ hrs of High-quality pre-recorded HD videos
Not sure if it's the right fit? Try the program risk-free for 14 days, and if something doesn't look the way you wanted, ask for a refund. No questions asked.
Try risk-free for 2 weeks
ART HEROES GUARANTEE
As soon as you register, you will have access to community, your program coordinator, pre-recorded videos, Q&A sessions and everything our ecosystem has for you.
The bulk of the program is offered as pre-recorded HD-quality videos. In addition to pre-recorded content, you will have access to live Q&A sessions, forum feedback, and small group peer-to-peer feedback.
Feedback is offered in the private community of the program an at live sessions. It's given by our instructors based on your progress submissions.
We estimate about 3-4 hours of work per week during 12 weeks. If you're a beginner artist, plan extra time to master your sculpting skills
The program is beginner-friendly because we all start with a sphere. You need to know ZBrush fundamentals, to be successful, but we don't have any further requirements.
You can pick any human face, better if it's a recognizable celebrity. No limitations here.
ZBrush is the main tool. We use Marmoset and Marvelous Designer for presentation and a couple of other plugins that you will get access to as a student.
Not at the moment. We've seen with our students that it takes instructors' support to make sure you follow through and achieve best results. We are committed to ensuring our students deliver high quality projects, and we want you to get the most out of our program.
Yes, you are eligible for a certificate upon course completion and submission of your final project.
We're very understanding and flexible, especially in these times. You will have a chance to restart with a new intake, when we have one, or complete the program at your own pace.