LIKENESS & FACIAL ANATOMY
Master Digital Doubles zero to hero
Next Class Starts: May, 10
Software
Zbrush
Photoshop
Marmoset
Intermediate
Skill level
Unlimited via forum + bi-weekly Q&A sessions
Feedback
12 weeks (lifetime access)
Duration
Weekly
Assigments
Every 2 weeks
Live Q&A
Pre-recorded + live sessions
Course format
Program Overview
Create any likeness, from a sphere
Step-by-step approach that you can apply to any realistic character. No eyeballing. No guessing.
Proven Likeness Methodology
You will be taught details of facial anatomy and learn to "read" a portrait from a totally new angle.
Facial Anatomy for Artists
Learn how to present your character in Marmoset with the recent raytracing feature.
Full LookDev Breakdown
3D Character Artist, WACOM ambassador in Italy
Daniele Danko Angelozzi
I have been waiting for this likeness program to come out for a long time, and I KNEW it would be an amazing course. And the long wait was worth it.

The program is clearly explained and structured in a very cool fashion, covering first a lot of theory about the anatomical structures that cause the visible shapes of the main features and then putting the theory into practice.

It clearly shows how the achievement of a spot on likeness and a believable lookdev requires time, struggle and taking advantage of a workflow that will guarantee consistent results.
Strongly suggested!
Our Students' Masterpieces
Made on Art Heroes Likeness Program. We are proud of every single piece our students create.
art by
louis lo
art by
Mahershala Ali – Likeness study
josh wallace
art by
Lars Mikkelsen – Likeness
JefF Hansen
hugo sena
Thusnelda from the snow Barbarians
art by
juan puerta
Woody Harrelson in Zombieland – Likeness
art by
Ludovico maria totire
Nick Fury in UE4 – Likeness Study
art by
Jeff Hansen
Josh Wallace
Louis Lo
Hugo Sena
Juan Puerta
Ludovico Maria Totire
Program week-by-week
Week 0
Plan and Prepare
  • Lesson 1: Software Introduction
  • Lesson 2: References tips & tricks
  • Lesson 3: ZBrush spotlight, cam view and UI
  • Lesson 4: Understanding FoV and cams
Week 1
Skull and Head
  • Lesson 1: Skull Anatomy and landmarks
  • Lesson 2: Male VS Female Skull differences
  • Lesson 3: Skull differences between ethnic groups.
  • Lesson 4: Analyzing MJ skull and face
  • Lesson 5: Skulpting the basic head shape
Week 2
Neck and shoulders
  • Lesson 1: Neck area anatomy
  • Lesson 2: Sculpting the neck
  • Lesson 3: Polishing and adding the ears
Week 3
Nose
  • Lesson 1: Nose anatomy and landmarks
  • Lesson 2: The nose in different ethnic groups
  • Lesson 3: Sculpting the nose
Week 4
Eyes area
  • Lesson 1: Eye anatomy: eyelids and tarsal plates
  • Lesson 2: Lacrimal and epicanthic fold
  • Lesson 3: Upper face fat
  • Lesson 4: Eye anatomy
  • Lesson 5: Sculpting the eye area
Week 5
Mouth and jaw area
  • Lesson 1: Mouth anatomy
  • Lesson 2: Lower face muscles and landmarks
  • Lesson 3: Lower face fat
  • Lesson 4: Sculpting the mouth
Week 6
Ears and wrapping up the basemesh
  • Lesson 1: Ears anatomy and landmarks
  • Lesson 2: Sculpting the ears
  • Lesson 3: Wrapping up the head basemesh with ZWrap
  • Lesson 4: Conclusions
Week 7
Tracing with the Spotlight
  • Lesson 1: Using spotlight: front view
  • Lesson 2: Using spotlight: profile view
  • Lesson 3: Spotlight: adjusting the front view
  • Lesson 4: Conclusions
Week 8
Polishing the sculpt
  • Lesson 1: Polishing
  • Lesson 2: Polishing tips
  • Lesson 3: Conclusions
Week 9
Porosity with XYZ maps
  • Lesson 1: Multichannel XYZ displacement maps: preparation
  • Lesson 2: Multichannel XYZ displacement maps: projection
  • Lesson 3: Neck porosity
  • Lesson 4: Tileables
Week 10
Detail pass and Albedo map
  • Lesson 1: Custom alphas
  • Lesson 2: Detail pass
  • Lesson 3: Scan store albedo and ZWrap texture transfer
  • Lesson 4: Blending the texture in photoshop
  • Lesson 5: Polypaint inside ZBrush
Week 11
Hair and fibermesh
  • Lesson 1: Fibermesh basics
  • Lesson 2: Combing brushes
  • Lesson 3: Creating the eyebrows
  • Lesson 4: Creating the eyelashes
  • Lesson 5: Creating the moustache
Week 12
BPR Rendering and Compositing in Photoshop
  • Lesson 1: Posing and face expression
  • Lesson 2: BPR settings
  • Lesson 3: ZBrush BPR render and composition
  • Lesson 4: Presentation and conclusions
Final project
Marmoset and LookDev
  • edLesson 1: Marmoset set-up
  • Lesson 2: Textures and shaders explained
  • Lesson 3: Caruncle and tearline
  • Lesson 4: LookDev Breakdown
Bonuses
Presentation and tips
  • Creating a T-shirt in Marvelous designer
  • Tweaking the UVs with Rizom
  • Creating T-shirt textures with Substance Painter
  • Combing long hair with fibermesh
What to expect on the Program
You can expect a deep dive into facial anatomy and sculpting.
As you progress through the course, you will be applying the skills you learn each week to your own project. You will train your artistic eye by looking at other projects from your intake.

To make sure you're on track, your instructor will be providing critique. By the end of 12 weeks, you will deliver a finished Likeness of your chosen character.
You'll then receive a shiny new certification badge to celebrate your new skill
Аrtworky by
Brad Myers
Perks of the Program
save
$1000+
on software and tools from Art Heroes partners
Get up to 15-50% off on tools and software like Marmoset toolbag, Substance Painter, ZBrush, 3D Scan Store and others.

Plus, enjoy our Student card to get access to much more.
Program Flow
Watch pre-recorded videos, post updates about your progress on our student community to get instructors' feedback.
Practice + post
01
Attend a live call with your mentor (or watch session replay if you missed it), get your questions answered + show your WIP to the group.
Join Live Q&A
02
You can revisit at any time to refresh your knowledge (or maybe - make another character following the same steps!)
Refresh your knowledge
03
Program Instructors
We're proud to bring you the expertise of some of the best artists in the industry
Obsessed with realism, Josh is a character and surfacing artist specialized in hyper-real characters, props and textures.
Josh enjoys the technical side of art, such as problem solving, coding and creating new workflows and techniques.
Character Artist | Hyper-realism
Josh Wallace
A 3D artist with 10+ years of experience in production modeling, texturing, lighting, look development, and scene assembly. Milton's strong focus is on digital organic sculpting and anatomy.
Digital Sculpture | Production
Milton Fernandez
Art Director and co-founder at Art Heroes, Marlon has been a part of some of the world's best teams, from EA, Blur, Goodbye Kansas, and RealtimeUK.
Marlon specializes on digital humans and one of his big passions is creating stylized characters
Art Director
Marlon R. Nunez
Our students' feedback
– Art Heroes student
I think Art Heroes have some great content, good instructors, and an awesome way to let artists join together on a common goal. Art Heroes actually push artists to get to know one another, and that's something I haven't seen on other courses.
Hugo Sena, Canada/France
– Art Heroes student
It improves your skills in a relatively short period and teaches you a lot.
It was very comprehensive and there is a lot to learn.
Roy Livne, Israel
– Art Heroes student
Great instruction, good pacing, discounts, extra bonus classes, tool tips, community
I learned quite a few tips that will help me in my future work!
Kam Yu
– Art Heroes student
I drastically increased my skills in the time and the structure was fantastic for someone who is working long hours already.

The sculpting side of things was a 10/10.
Christopher Beese, the US
Our students' feedback
Hugo Sena, Canada/France
Art Heroes student
I think Art Heroes have some great content, good instructors, and an awesome way to let artists join together on a common goal. Art Heroes actually push artists to get to know one another, and that's something I haven't seen on other courses.
Christopher Beese, the US
Art Heroes student
I drastically increased my skills in the time and the structure was fantastic for someone who is working long hours already.
The sculpting side of things was a 10/10.
Kam Yu
Art Heroes student
Great instruction, good pacing, discounts, extra bonus classes, tool tips, community
I learned quite a few tips that will help me in my future work!
Roy Livne, Israel
Art Heroes student
It improves your skills in a relatively short period and teaches you a lot.
It was very comprehensive and there is a lot to learn.
Meet our students!
And learn what its like studying with Art Heroes
Prices and registration
Join today, places are limited
Choose your plan
$1297
Full access
or $95 x 12 months
$997
$1997
Full access+private mentorship
or $159 x 12 months
$1597
Private mentorship sessions
Final project review with your instructor
Whats included?
14+ hrs of High-quality pre-recorded HD videos
GROUP Q&A sessions
every 2 weeks
+All sessions recordings
Unlimited daily Feedback
via Forum during 8 weeks of the program
Software discounts
Bonus 1
Bonus 2
LookDev mini-course
Lifetime access to all materials
Program certificate
Private Discord Server access
Downloadable Tools
Fill in the form and see if you qualify for a 30-70% scholarship for this program. Applications are open year-round.
Apply for
a scholarship
Not sure if it's the right fit? Try the program risk-free for 14 days, and if something doesn't look the way you wanted, ask for a refund. No questions asked.
Try risk-free for 2 weeks
ART HEROES GUARANTEE
FAQs
When does the program start?
Winter Intensive starts on the 1st week of February.
Is the course live or recorded?
The bulk of the program is offered as pre-recorded HD-quality videos.
In addition to pre-recorded content, you will have access to live Q&A sessions, forum feedback, and small group peer-to-peer feedback.
How do I get feedback on my progress?
Feedback is offered in the private community of the program OR at live sessions. It's given by our instructors based on your progress submissions.
How do I get feedback on my progress?
Feedback is offered in private community of the program OR via live sessions. You can post your WIPs as frequently as you want.
How much time does it take to complete the program?
We estimate about 3-4 hours of work per week during 12 weeks.
If you're a beginner artist, plan extra time to master your sculpting skills
What are program pre-requisites?
The program is beginner-friendly because we all start with a sphere. You need to know ZBrush fundamentals to be successful, but we don't have any further requirements.
What kind of likeness I will be working on?
You can pick any human face, better if it's a recognizable celebrity. No limitations here.
What are the tools that I need?
ZBrush is the main tool. We use Marmoset and Marvelous Designer for presentation and a couple of other plugins that you will get access to as a student.
Can I get a course with no mentorship?
Not at the moment. We've seen with our students that it takes instructors' support to make sure you follow through and achieve best results. We are committed to ensuring our students deliver high quality projects, and we want you to get the most out of our program.
Is there a certificate at the end of the program?
Yes, you are eligible for a certificate upon course completion and submission of your final project.
What if I can't continue the program (get sick, have family reasons etc)?
We're very understanding and flexible, especially in these times. You will have a chance to restart with a new intake, when we have one, or complete the program at your own pace.
Join Likeness Program Wailist
Join the waitlist and make sure you don't miss any scholarships and early access to the next intake. We'll keep you updated when your spot is available.
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