Like you, the options I had available to me were to teach myself or go to art school. I thought both were pretty great routes.
But after a decade of actually working in the industry, I knew that both of these approaches were flawed. There was such a big gap between what most people thought they needed to know for this job…and what they actually used in their career.
While my work now fills me with joy, the journey of getting here didn’t.
I knew there had to be a better way. So I spent the last 6 years pouring my soul & energy into creating a 3rd option for you. The option that I wish I had when I was getting started.
I've made a program which includes everything you need to confidently land a career as a character artist.
And the best part: there’s no “other course” that you have to take after this to go get a job.
Work on projects for companies like Netflix and Amazon Prime
Worked with studios like Blur, Electronic Arts, GoodByeKansas, and Slightly Mad Studio
Designed characters for productions like Assassin's Creed Valhalla Trailer, Subnautica Cinematic, and Call of Duty Cinematic
Uses a world-class curriculum taught by people actually working in the industry (not some out-of-touch professor), at a fraction the cost of traditional art schools
Choose one or 4 electives and start specialising in what you love. In addition, get weekly career support and hands-on experience with a real client
Kickstarts your career in just 16 weeks, followed up by a YEAR of support, feedback, and accountability from our world-class mentors & community
Offers paths and career support
Made by industry professionals
16 weeks + a YEAR of support
Every day I wake up, fire up my computer, and get to work on my absolute dream career: designing exciting new characters for high-paying clients.
My office has varied over the years (from working in-house with world-class studios, to creating from the comfort of my own home, to working remotely as a digital nomad) but one thing has remained constant: I LOVE what I do!
Seriously, the last decade has been one hell of a ride…
Since 2010, I’ve been fortunate enough to:
I’m living proof that you can become a professional character artist and get paid well to do it.