3D Sculpting for the first time

Featuring Alumni Antonella Amodio's journey from 3D Sculpt zero to hero.
In this edition of the Art Heroes blog we chat with Antonella Amodio, creator of the rockin' Pink Anime Girl.

Antonella tells us what it was like to sculpt in 3D for the first time ever, what she struggled with the most and where she plans to take her skills next.
Meet Antonella Amodio
Tell us about yourself
I'm Antonella Amodio from Italy. I'm studying computer engineering right now but I've always enjoyed art. I started drawing traditionally, and later moved to digital. I sculpt too but with polymer clay because I like video games and anime.

When 3D Art began to be popular, it was a game changer. I find it to be the best way to express all the things that I enjoy.

This course was the first time I've worked in 3D, I didn't know anything: how the programs work, which to use for 3D sculpting or the steps to create a character.
How it started
What's the name of your Project? Where did the concept come from? Why did you choose it?
I've decided to call her "Pink Anime Girl", although I've tried searching, I don't know 100% which artist made this concept other than Magic Leaders Concept Design.

I was searching for a concept that had the qualities required from the course and she caught my eye. She's an anime girl with guns, I mean...she was perfect for me.

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Character Development
What were the main milestones for you?
My milestone was being able to complete a character. It's my first time and just having her finished is amazing.

The fact that the course was made in steps was very helpful but the most important thing that helped to improve her look was the feedback via community and the weekly Q&A. I got to ask for a lot for help from the Program Instructors to see what was wrong, especially with her face or the proportions of her body.
" If you want to learn how to sculpt well from level zero this course is incredible. I've learnt so many things in a short time.

I started the course with Zbrush Fundamentals and it was a rush to the end but everything was clear and very well explained.

Don't give up and if you're stuck searching for new methods, you'll surely learn something else. You need to be patient and make little changes many times. Take care of the details. It can take a long time but it makes a big difference. "

Antonella Amodio
Art Heroes Student
What were your biggest challenges while working on this project?
Her face, I changed her so many times because I couldn't catch her expression from the concept. I wanted to make her more "realistic" but with the same smirk.

I didn't know how to do the fishnet stockings. I received a lot of advice but in the end I decided to go for nano-mesh and I learned something new.

And last but not least, I'm not very good in hard surface, so blocking out the pistol was a challenge.

Let's level up your art
We're always happy to help artists create better characters, in no time.
How did you overcome these challenges?
When struggling with the pose, I tried so many things and was stuck for days. The problem was her jacket -it's huge and making it move with her was really hard for me. I solved the problem with the rig by finding a method on Youtube, I rigged the whole jacket, and maybe this is unconventional way but it worked!
What's Next?
What are your plans for the future?
I'm planning to leave her as she is. I'm doing a new project now because I want to improve and I like to sculpt and see what I can do so I'll not stop here. My dream is working for video games as a 3D Character Artist. Making people or organic sculpture in general is my favourite thing.
Final Project
Artwork: Antonella Amodio
Concept: Magic Leaders Concept Design
Useful Links
Connect with Antonella on Artstation: kelan
Follow Antonella on Instagram: kelanfel
Browse Magic Leaders' character concepts on ArtStation: Magicleaders

Learn With Us
Explore relevant programs and up your level
Make an appealing and production-fit character in 6 weeks
Learn the basics of ZBrush to bring any level of complexity on board
Text author: Maria JD
Artwork by: Antonella Amodio
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