Fast track into an internship

A look at how Diana Ontiveros overcame both personal and character related challenges whilst on the Stylized Character Program.
This edition of the Art Heroes blog meets Diana Ontiveros, 3D sculptor of silent assassin, Paler Girl.

Diana tells us all about her experience of taking the program whilst still studying at collage and what she learnt on the way to finishing up with a super high quality sculpt.
Meet Diana Ontiveros
Tell us about yourself
My name is Diana Ontiveros. I'm from Mexico. Recently I graduated from Animation and VFX engineering and I'm starting my career as a freelancer. My art is focused on characters and creatures for concept and production like video games or animations. I've been doing 3D for two and a half years.

How it started
What's the name of your Project? Where did the concept come from? Why did you choose it?
The project I made was the Paler Girl by Anna Kharitonova. I spent almost three days on Art Station and Pinterest, looking for a concept until I found her profile and I liked her style and the characters she made. I choose it because it has interesting shapes and also because the pose of the character is so dynamic and it has so many items that would challenge me.
Character Development
What were the main milestones for you?
The anatomy of the character was the main milestone for me, the interpretation of the body shape. The body in general was the biggest challenge, because it was so difficult to get the right proportions, the length of the arms, the size of the hands and also the size of the head.

But fortunately when you are following the program, you get very useful tools to understand how to keep proportions and some fundamentals to verify that your proportions are correct. Thanks to the feedback the instructors gave me, I started to notice my mistakes.
"Be critical with yourself. Think about what you are doing and what you think you need to enhance and practice. There will always be something new to learn. "

Diana Ontiveros
Art Heroes Student
What were your biggest challenges while working on this project?
At the time I was in my last year of college, and I didn't have a lot of time to continue with the program. I was working from my laptop which isn't powerful.

I struggled using the different programs. I already used them, but for me it was confusing and sometimes it didn't work. I spent like 2 or more months trying to fix my UVs.
How did you overcome these challenges?
Fortunately, the instructors gave me advice and helped me, especially Alfredo, he's amazing. At the end I noticed the problem with my UVs and the correct method to export them. When it worked and I did my render, and the textures finally worked!

It was one of the best moments because finally I appreciated my character 100% finished. I was so happy.

I learned a lot, mostly how to use different softwares for a better result and a professional pipeline and how to present my characters with appeal and looking epic.

What's Next?
What are your plans for the future?
I want to remake this character in the future. This was my first full character sculpt and I think it would be amazing to see how much I've grown.

One of my favorite things about characters is when you can see them moving so I want to animate her.

And thanks to this project my networking has been increasing and I've been invited to participate in some projects and started a 3D sculpting internship.

Final Project
Artwork: Diana Ontiveros
Concept: Anna Kharitonova
Useful Links
Connect with Diana on Artstation: dian_ontiher
Follow Diana on Instagram: onther_art
Browse Anna's character concepts on ArtStation: Annya

Learn With Us
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Artwork by: Diana Ontiveros
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