Congrats! Your spot is now available!
12 weeks
(lifetime access)
View the program
Unlimited via
forum + bi-wekly
Q&A sessions
Skill level
Course format
Pre-recorded + live sessions
Become a Master of
Digital Doubles in 12 Weeks
Live Q&A
Every 2 weeks
Step-by-step approach that you can apply to any realistic character. No eyeballing. No guessing.
You will be taught details of facial anatomy and learn to "read" a portrait from a totally new angle.
Learn how to present your character in Marmoset with the recent raytracing feature.
Proven Likeness Methodology
Facial Anatomy for Artists
Full LookDev Breakdown
Program Overview
Create any likeness, from a sphere
Our Students' Masterpieces
Made on Art Heroes Likeness Program. We are proud of every single piece our students create.
Juan Puerta Likeness art heroes
Art by Juan Puerta
Woody Harrelson in Zombieland Likeness Study
Danny Trejo Likeness Study Alfredo Vaglieco Likeness Artist Art Heroes Academy
Art by Alfredo Vaglieco
Danny Trejo Likeness Study
Hugo Sena Art Heroes
Art by Hugo Sena
Thusnelda from the show Barbarians
Danny Trejo Likeness Study Alfredo Vaglieco Likeness Artist Art Heroes Academy
Art by Alfredo Vaglieco
Danny Trejo Likeness Study
Nick Fury in UE4 Likeness study
Art by Ludovico Totire
Nick Fury in UE4 Likeness study
Lars Mikkelsen Likeness Jeff Hansen Art Heroes Likeness program
Art by Jeff Hansen
Lars Mikkelsen Likeness
Nick Fury in UE4 Likeness
Art by Ludovico Totire
Nick Fury in UE4 Likeness Study
Juan Puerta Likeness art heroes
Art by Juan Puerta
Woody Harrelson in Zombieland Likeness Study
Mahershala Ali Likeness Study Razeem Rafeek Likeness Artist
Art by Razeem Rafeek
Mahershala Ali Likeness Study
Kam Yu Artwork Likeness
Kam Yu
Kam Yu
Art by Milton Fernandez Likeness Artist Art heroes 3d art academy
Art by Milton Fernandez
Josh Wallace Likeness Project Art Heroes
Art by Josh Wallace
Mahershala Ali - Likeness Study
Hugo Sena Likeness
Likeness by Hugo Sena
Thusnelda from the show Barbarians
Javier Tercero likeness art heroes
Art by Javier Tercero
Art by Joaquin Cossio
Art by Joaquin Cossio
Art by Sean Olsen Likeness art Heros
Art by Sean Olsen
Art by Louis Lo
Art by Louis Lo

Program week-by-week

Week 0. Plan and Prepare
  • Lesson 1: Software Introduction
  • Lesson 2: References tips & tricks
  • Lesson 3: ZBrush spotlight, cam view and UI
  • Lesson 4: Understanding FoV and cams
Week 1. Skull and Head
  • Lesson 1: Skull Anatomy and landmarks
  • Lesson 2: Male VS Female Skull differences
  • Lesson 3: Skull differences between ethnic groups.
  • Lesson 4: Analyzing MJ skull and face
  • Lesson 5: Skulpting the basic head shape
Week 2. Neck and shoulders
  • Lesson 1: Neck area anatomy
  • Lesson 2: Sculpting the neck
  • Lesson 3: Polishing and adding the ears
Week 3. Nose
  • Lesson 1: Nose anatomy and landmarks
  • Lesson 2: The nose in different ethnic groups
  • Lesson 3: Sculpting the nose
Week 4. Eyes area
  • Lesson 1: Eye anatomy: eyelids and tarsal plates
  • Lesson 2: Lacrimal and epicanthic fold
  • Lesson 3: Upper face fat
  • Lesson 4: Eye anatomy
  • Lesson 5: Sculpting the eye area
Week 5. Mouth and jaw area
  • Lesson 1: Mouth anatomy
  • Lesson 2: Lower face muscles and landmarks
  • Lesson 3: Lower face fat
  • Lesson 4: Sculpting the mouth
Week 6. Ears and wrapping up the basemesh
  • Lesson 1: Ears anatomy and landmarks
  • Lesson 2: Sculpting the ears
  • Lesson 3: Wrapping up the head basemesh with ZWrap
  • Lesson 4: Conclusions
Week 7. Tracing with the Spotlight
  • Lesson 1: Using spotlight: front view
  • Lesson 2: Using spotlight: profile view
  • Lesson 3: Spotlight: adjusting the front view
  • Lesson 4: Conclusions
Week 8. Polishing the sculpt
  • Lesson 1: Polishing
  • Lesson 2: Polishing tips
  • Lesson 3: Conclusions
Week 9. Porosity with XYZ maps
  • Lesson 1: Multichannel XYZ displacement maps: preparation
  • Lesson 2: Multichannel XYZ displacement maps: projection
  • Lesson 3: Neck porosity
  • Lesson 4: Tileables
Week 10. Detail pass and Albedo map
  • Lesson 1: Custom alphas
  • Lesson 2: Detail pass
  • Lesson 3: Scan store albedo and ZWrap texture transfer
  • Lesson 4: Blending the texture in photoshop
  • Lesson 5: Polypaint inside ZBrush
Week 11. Hair and fibermesh
  • Lesson 1: Fibermesh basics
  • Lesson 2: Combing brushes
  • Lesson 3: Creating the eyebrows
  • Lesson 4: Creating the eyelashes
  • Lesson 5: Creating the moustache
Week 12. BPR Rendering and Compositing in Photoshop
  • Lesson 1: Posing and face expression
  • Lesson 2: BPR settings
  • Lesson 3: ZBrush BPR render and composition
  • Lesson 4: Presentation and conclusions
Final Project. Marmoset and LookDev
  • edLesson 1: Marmoset set-up
  • Lesson 2: Textures and shaders explained
  • Lesson 3: Caruncle and tearline
  • Lesson 4: LookDev Breakdown
Bonuses: Presentation and tips
  • Creating a T-shirt in Marvelous designer
  • Tweaking the UVs with Rizom
  • Creating T-shirt textures with Substance Painter
  • Combing long hair with fibermesh
What to expect on the
You can expect a deep dive into facial anatomy and sculpting.

As you progress through the course, you will be applying the skills you learn each week to your own project. You will train your artistic eye by looking at other projects from your intake.

To make sure you're on track, your instructor will be providing critique. By the end of 12 weeks, you will deliver a finished Likeness of your chosen character.

You'll then receive a shiny new certification badge to celebrate your new skill!
Perks of the Program
Save more than $1000
on software and tools from Art Heroes partners
Get 15-100% off on tools and software from Marmoset, Substance Painter, Russian 3D scanner, 3D Scan Store and others.

Plus, use your Student Card to get access to much more.
Program Flow
Practice + post

Get access to our brand new video material and practice.
Post updates about your progress on our student community to get mentors' feedback.
Live Q&A

Attend a live group call with your mentor (or watch the session replay if you missed it), get your questions answered + show your sculpt to your group.
Course Access

You can revisit at any time to refresh your knowledge on anatomy, likeness and techniques and even make another Likeness following the same steps!


We're proud to bring you the expertise of some of the best artists in the industry
Marlon R Nunez
Founder & Art Director
Art Director and co-founder at Art Heroes, Marlon has been a part of some of the worlds' best teams, like EA, Blur, Goodbye Kansas and RealtimeUK.
Marlon specializes in digital humans and one of his big passions is creating stylized characters.
Milton Fernandez
Digital Sculpture | Production
3D artist with 10+ years of experience in production modeling, texturing, lighting, look development, and scene assembly. Milton's strong focus is on digital organic sculpting and anatomy.
Josh Wallace
Character Artist | Hyper-realism
Obsessed with realism, Josh is a character and surfacing artist specialized in hyper-real characters, props and textures.
Josh enjoys the technical side of art, such as problem solving, coding and creating new workflows and techniques.
Our students' feedback
It has been an incredible experience to be a part of this course! It really made me push to the next level! I´m very grateful to Marlon and all of you for the inspiration fellas!
Juan Puerta, Spain/Germany
Art Heroes student, 2021
The amount of knowledge and growth I experienced in my skill set has been exponential. Lots of learning material and detailed explanations. I literally went from zero to hero during the course.
Josh Linao, Australia
Art Heroes student, 2021
I drastically increased my skills in the time and the structure was fantastic for someone who is working long hours already.
The sculpting side of things was a 10/10.
Christopher Beese, the US
Art Heroes student, 2021
If I could finish with a nice result I think that everyone can. And that's because of the course, which explains perfectly every passage so that it fits every kind of level.
The feedback from the instructors motivated me to do better and better.
Francesco Gianfreda, Italy
Art Heroes student, 2021
Great instruction, good pacing, discounts, extra bonus classes, tool tips, community
I learned quite a few tips that will help me in my future work!

Kam Yu
Art Heroes student, 2021
It improves your skills in a relatively short period and teaches you a lot.
It was very comprehensive and there is a lot to learn

Roy Livne, Israel
Art Heroes student, 2021
Prices and registration

or $247 x 4 months

1897 $1597
or $447 x 4 months
16+ hrs of High-quality pre-recorded HD videos
Q&A sessions every 2 weeks
+All sessions recordings
Unlimited Feedback via Forum
during 12 weeks of the program
PRIVATE mentorship session
60 min session every month
+All sessions recordings
Final Project review with
your instructor
Software discounts
($1000+ value)
LookDev mini-course
($199 value)
Downloadable Tools
Private Discord Server access
Program certificate
Lifetime access to all materials
Payment plan
(4 equal monthly payments)
4 monthly payments of $247 each
4 monthly payments of $447 each
Try risk-free for 2 weeks
Not sure if it's the right fit? Try the program risk-free for 14 days, and if something doesn't look the way you wanted, ask for a refund. No questions asked.


Is the course live or recorded?
The bulk of the program is offered as pre-recorded HD-quality videos.
In addition to pre-recorded content, you will have access to live Q&A sessions, forum feedback, and small group peer-to-peer feedback.
How do I get feedback on my progress?
Feedback is offered in the private community of the program OR at live sessions. It's given by our instructors based on your progress submissions.
How much time does it take to complete the program?
We estimate about 3-4 hours of work per week during 12 weeks.
If you're a beginner artist, plan extra time to master your sculpting skills
What are program pre-requisites?
The program is beginner-friendly because we all start with a sphere. You need to know ZBrush fundamentals to be successful, but we don't have any further requirements.
What kind of likeness I will be working on?
You can pick any human face, better if it's a recognizable celebrity. No limitations here.
What are the tools that I need?
ZBrush is the main tool. We use Marmoset and Marvelous Designer for presentation and a couple of other plugins that you will get access to as a student.
Can I get a program with no mentorship at all?
Not at the moment. We've seen with our students that it takes instructors' support to make sure you follow through and achieve best results. We are committed to ensuring our students deliver high quality projects, and we want you to get the most out of our program.
Is there a certificate at the end of the program?
Yes, you are eligible for a certificate upon course completion and submission of your final project.
What if I can't continue the program (get sick, have family reasons etc)?
We're very understanding and flexible, especially in these times. You will have a chance to restart with a new intake, when we have one, or complete the program at your own pace.