A Brief Survival Guide to Taking Criticism in the Workplace

Damien Stuart Wood
Art Heroes Contributor + Self-Proclaimed
Wannabe Art Guy at the end of his rope
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So, you're at the studio and things are bustling. You're maybe a little bit out of it. You were up late, toiling away, getting those last tweaks in, and capping off a week straight of similarly sleepless nights.

But today, it's done.

You put in the time. You put in the effort. You made one of the cool things.
Now you're arse-deep and three, maybe four coffees into something new when your supervisor, team lead, or whatever you call someone who's been there a week longer than you taps you on the shoulder.

"What you turned in just isn't working for me," they tell you. "Let's have another go at this, yeah? You know, when I can't figure something out, I scrap everything and just start over."

Test time. How do you respond? Go.
how to pose a character in zbrush

You tell the person they are wrong and proceed to explain all the many ways in which they are wrong, your voice rising all the way from vaguely pissy to shout-barking before you finally end with "and furthermore, get f----d."


You're fired now. You just got fired.

Try again.

You shriek-- no words, just noise-- then pick up a small filing cabinet and chase the person.


Now you're fired and you're probably going to jail.


You don't utter a word. You just stare straight ahead for a time, looking thoughtful, then nod with Great Wisdom and Understanding, smiling sweetly at the person before calmly climbing atop a nearby desk, undoing your pants, and squatting...

STOP. What the hell is wrong with you?

Breathe. Seriously, take a breath, and then, take another. This is where is begins — it being thicker skin

You're going to have to eat some poop in this gig-- that's just the way it is when your job is to create. Sometimes, the criticism will be arbitrary, and that's fine-- not everyone's going to dig everything you do every time you do things. Sometimes, the criticism will be legitimate, and that's fine, too-- not one of us is a perfect product, and we won't always make a perfect product, either.

Ask for clarity where necessary — understand why your work isn't, you know, working

You're going to want to know what specifically about your creative choices fell flat, and anyone worth their seniority perks should take the time to tell you. Do make sure you know where you stumbled before you have another go, otherwise, you'll be working blind and will find yourself going through this all over again, and that benefits no one.

Let go of what you need to let go of and do what you need to do — make the changes

You're going to need to remind yourself from time to time, this is what a lot of creative work-- any creative work-- is. Sometimes, you're making your own cool things and you can do whatever you want-- you'll succeed or fail based on the strength of your vision and your ability to make it a reality. But other times-- a lot of the time, if not most of the time-- you're making someone else's cool things, and that entails interpreting someone else's vision and doing the best you can to make that a reality, which can be harder.

The bottom line is we try, we learn, and we try again.

Talk soon.


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