"Learning 3D is like learning a language - practice is key"
Here's how lukas Reisinger created his Stylized final project and what happened in the year after graduating.
Meet one of our Alums, Lukas to find out what it was like sculpting The Wizard Girl, learn a bunch of sculpting tips and tricks and check out some of the other characters lukas sculpted since taking the stylized character program
Meet Lukas Reisinger
Freelance 3D Generalist, Prop and Character Artist
Tell us about yourself
I am Lukas Reisinger from Austria. Currently I work as a 3D freelancer. I love stylized props and characters. Realistic is amazing too, but in stylized you have more creative freedom in sculpting and modelling. I started my 3D journey of self study in 2016 with 3ds Max before taking Art Heroes Stylized Character Program.
How it started
What's the name of your Project? Where did the concept come from? Why did you choose it?
The name of my Project was "The wizard girl". It's by the concept artist Alexey Yakovlev. Most concepts I use, I find on Pinterest.
For the first project she was just perfect. She had a lot of garments on and also some great assets.
Character Development
What were the main milestones for you?
My biggest milestone was to create a complete character. To be honest, if I had failed sculpting the clothes and the robe, I could have lived with myself because at least I completed my character.
Alfredo Baro, my mentor, helped me with the blockout and the face. He gave me really good feedback.
The character is brought to life by the pose and the lighting. It took me a long time to get this just right. It was worth it and my skills really improved.
Challenges
What were your biggest challenges while working on this project and how did you solve them?
My biggest challenges in this project was posing and hair. I think many of the students have problems with posing.
I joined Q&A sessions with my mentor and asked for help from the community and mentors to overcome all the challenges. I learnt a lot at Art Heroes.
Any tips for our community?
For this project I worked mostly in Zbrush, Art Heroes taught me how to manually ensure my character was lowpoly.
After the course I found the plugin ZWrap - I got a discount with Art Heroes Student Card.
With Zwrap, I can project any lowpoly character to my highpoly mesh and I get a nice clean and optimal lowpoly mesh. The great thing is that you save a lot of time and you don't need to retopo.
"3D is in my eyes the same as learning languages. The key is practice."
Lukas Reisinger
Art Heroes Student
What’s your biggest takeaway from the program?
After the project I made many more characters and I started to rig my characters in Blender. I find this approach much easier than posing in Zbrush.
In the last year I've learnt the basics of sculpting in Blender and make the changes directly in Blender. I think everyone finds his own way to do this.
Final Project
Artwork: Lukas Reisinger
Concept: Alexey Yakovlev
What's Next?
What are your plans for the future?
After the project I made many more characters and I started to rig my characters in Blender. I find this approach much easier than posing in Zbrush.
In the last year I've learnt the basics of sculpting in Blender and make the changes directly in Blender. I think everyone finds his own way to do this when they feel confident.