A look at how Ahad maximized her time during the pandemic by sculpting a 3D Stylized Character for the very first time.
Read on to find out how Ahad kicked ass on the Stylized Character Program, sculpting Scooter Girl.
Ahad tells us why she decided to study 3D and shares her project's trials and tribulations in this edition of Art Heroes blog.
Meet Ahad Almutairi
The Graphic Designer and Disney lover who had been practicing 3D for just 9 months when she finally decided to learn Zbrush with Art Heroes
Tell us about yourself
I'm Ahad from Jeddha, Saudi Arabia. I graduated from the college of designs and applied arts with a bachelor in graphic design in 2019 and I currently work as a freelance graphic designer.
I've always loved Video games and movies like Disney and am very interested in the making of them but never had time to research or learn the workflow of 3D character making.
When the pandemic hit the world, I found myself with free time and I started following 3D artists on social media and watching videos of speed sculpts.
I decided to try 3D sculpting. I downloaded Blender, tried to sculpt a face and enjoyed it very much! After that every now and then I would sculpt or model something. Long story short I have been doing 3D for 9 months at this point and it's safe to say it's become my passion.
How it started
What's the name of your Project? Where did the concept come from? Why did you choose it?
My project's name is Scooter Girl, the concept is by Ye Zhang on Artstation. I chose her because I really liked her vibe and her expression! Also, she had simple clothing and because it was my first time ever making a complete 3D character I decided to go with her.
What were the main milestones for you?
The main milestones for me was getting her face and expression right since the concept was so simple I wanted to get her face as close to the concept as I could and I was able to do that thanks to the feedbacks of the awesome Instructors, particularly Alfredo!
Also, another milestone is her pose! This was my 1st time posing a character it was super difficult for me, and when I finished posing her I was so happy, her pose isn't perfect but I'm still super happy with her!
"Sometimes when you work on something for so long you get tunnel vision and can't see the mistakes no more so always try to ask for feedback!"
Art Heroes Student
What were your biggest challenges while working on this project?
My biggest challenges... there were a lot .. her head especially, her expression, I struggled with the body too, her proportions and pose. I just couldn't get them right at first.
How did you overcome these challenges?
I posted on the forum screenshots of my progress and thanks to Alfredo's feedback and the gifs he made I was able to see the mistakes and what I needed to fix and why I needed to fix/change these. Also I was able to learn how to read the concepts and translate them to 3D thanks to the gifs he made.
What are your plans for the future?
I really want to continue to grow and improve and maybe one day I can work in this field.
Artwork: Ahad Almutairi Concept: Ye Zhang
Follow Ahad on Instagram: hadian.3d Browse Ye's character concepts on ArtStation: Ye Zhang
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