Reprojecting your mesh onto a mesh with clean topology is extremely handy and Zbrush has multiple ways of doing just that!
Let's get into the different ways it can be done.
Dynamesh to Clean-mesh
This technique is for those using Zbrush 2019.1 or older. Creating a model in Zbrush usually starts with Dynamesh. Once you're generally happy with the overall form it's really handy to work on a clean mesh with subdivision levels (you can subdivide a dynameshed mesh, however if you're working at a high poly count already... It can impact the performance of Zbrush).
Let's run through the steps:
1
Duplicate the mesh
2
Use ZRemesher to create a low poly version of the mesh
3
Once you're happy you can then use the Projection tool (you can project geometry and polypaint)
4
Subdivide the mesh then click project. Rinse and repeat till you're at the desired subdivision level
Projection History
This technique is for those using Zbrush 2020 or newer. Unlike the previous technique, you'll not need to duplicate the mesh! Using the model history, you can set a point to use as a reference for projection.
Here are the steps:
1
Use ZRemesher to create a low poly version of the mesh
2
Select the mesh history point you want to project (Ctrl + Click the point you want to use)
3
Once you're happy you can then use the Projection History tool (you can project geometry and polypaint)
4
Subdivide the mesh then click project. Rinse and repeat till you're at the desired subdivision level
Freeze Reproject
This technique can be used on most (if not all) versions of Zbrush. This technique is somewhere in between, you use only one mesh but with a twist!
Follow these steps:
1
Subdivide the mesh once (make sure the dynamesh polycount isn't too high, when you divide the mesh you're dividing by 4)Use ZRemesher to create a low poly version of the mesh
2
Click Freeze Subdivision lelvel mesh
3
Use ZRemesher to create a low poly version of the mesh
4
Divide the mesh a couple of times (depending on the previous polycount)
5
Click Reconstruct Subdiv
That's it for this article! Which version of this approach will you be using?
Ben Courtenay, Art Heroes Collaborator
Chief Editor: Hannah Barmes Healy
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