Working on character modelling usually involves T/A posed base meshes, which can leave them feeling quite stiff.
Here are some tips for posing your characters more naturally.
Start with references
References are the best place to start!
Even in a rested/relaxed pose the body still has to support itself. The ribcage and the hips are centered keeping the body balanced in neutral position.
By following the "S" curve down the center of a reference you'll see how the weight distributed. Thinking about the position of the ribcage and hips, you can use the "S" curve to add that natural look to your own sculpts!
Watch the S-curve
Back in Zbrush (or your preferred modeling program) you can now apply the "S" curve to your model!
Here are some simple steps to capture that natural look:
Locate the ribcage and hips, make sure they're centered above one another.
Time to make adjusts whether it's pushing the hips back or chest forward.
Tweak and adjust rest of the body to follow the flow of the curve.
These subtle tweaks make a huge difference! Now you have a more engaging base mesh to work with.
Did you find this tutorial useful? If you'd like to share your WIPs with us you can do so by tagging us on Instagram - @artheroes - for a chance to get featured in our stories and get your art seen by all of our community.
Ben Courtenay, Art Heroes Collaborator
Chief Editor: Hannah Barmes Healy
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