Hugo Sena // Lead Character Artist

Game characters from sculpting to texturing


  • Professional workflow for game characters
  • How 100+ characters (mix-and-match) are made and what it takes
  • How to get attention of a lead artist (and get a job)
  • How to answer tricky interview questions in art interviews
  • Balancing of work life and family life
  • What you need to know as an aspiring game artist
Art Heroes Podcast ep.50:
Hugo Sena // Lead Character Artist
Listen to the episode now:
Who is it
Hugo Sena is a lead character artist at Rouge Factor and based in Montreal. Not only is he jumping from sculpting to texturing on the daily but he simultaneously manages a team of artists. Hugo loves everything there is about characters, be it realistic, cartoony, subhuman and everything in between.
"I'm really satisfied with a project and I'm going to post it, and as soon as I click publish, I immediately hate it and I'm like, this is shit, I need to redo it. That's good and it's bad at the same time because it takes a toll on the confidence."
"Whatever you do it's not a race. The industry is pushing us to be better sooner and quicker but it's not a race, it's a marathon. You don't want to be the best for two years and then stop working because you are burnt out."
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    Building a career, a business and a lifestyle.
    Becoming your own hero.
    Art Heroes Podcast is the show to help you thrive as a digital artist, where we share tips, stories and strategies from other amazing 2D and 3D artists from videogames, advertising, CG, VFX, VR, and other industries, from all over the world. Art Heroes' goal is to inspire and give actionable tips that will help you to make your passion into a career and make the most out of your talent and skills.

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