EPISODE 29

Genci Buxheli // Eidos Montreal

COMMITTING TO NON-PERSONAL ARTISTIC PROJECTS

TOP TAKEAWAYS
  • Striving to be proactive to be promoted as an artist.
  • How the role of a lead character artist differs from the senior artist role since it contains more managerial tasks.
  • The advantage of working in Montreal than in Europe as an artist.
  • Learning new techniques by experimenting and brainstorming ideas.
Art Heroes Podcast ep.29:
Genci Buxheli // Eidos Montreal
Listen to the episode now:
"I'm doing this job because I love it, I'm not doing it just to survive so I really want to go to work and be happy about it."
Who is it
Meet Genci Buxheli, the current Lead Character Artist at Eidos Montreal, a company owned and directly related to Square Enix. He started 3D at only 10 years but his professional career began working on TV commercials and later experimenting with animation and indie game development.

Why should you listen
In this episode of Art Heroes Podcast, Genci shares his artistic journey and moving to Canada from Albania to work for the company of his dreams. He talks about his role as a lead character artist, what it entails, and its difference from the senior artist role.
Summary
Meet Genci Buxheli, the current Lead Character Artist at Eidos Montreal, a company owned and directly related to Square Enix. He started 3D at only 10 years but his professional career began working on TV commercials and later experimenting with animation and indie game development.

In this episode of Art Heroes Podcast, Genci shares his artistic journey and moving to Canada from Albania to work for the company of his dreams. He talks about his role as a lead character artist, what it entails, and its difference from the senior artist role.

Listen in to hear what Genci's experience is working in Canada and what he dreams for the future.
KEY MOMENTS OF THE EPISODE

  • [0:48] He describes his artistic journey that began as a hobby when he was just 10 years old.
  • [2:17] How he started in TV commercials with limited knowledge in modeling realist human characters.
  • [4:13] He shares how he got an offer to work for Square Enix in Canada.
  • [6:33] He talks about having the skills and being proactive for promotions, working as a senior artist, and finally a lead.
  • [9:37] The difference between a lead artist and a senior artist.
  • [10:50] What it entails to be a lead character artist.
  • [13:25] The artist's connected community in Montreal, Canada.
  • [15:13] He describes his goal for the future which is to work in a better environment that he loves.
  • [18:23] How he is preparing his unpublished personal projects that will come in handy when looking for other jobs.
  • [20:44] How he learns and utilizes new techniques plus how his team works together as one.
  • [23:55] He explains why he believes he's more technical than artistic.
  • [26:13] The feeling he gets when some of his suggestions are implemented in a project he's working on.
  • [28:06] How he draws inspiration from artists who are different and interacts with people from different parts of the world.
  • [31:32] He answers the fun ten questions.
"Trying to always push the limit is something that I really like to do and with the experimenting that I get to do I can learn new techniques and try things I haven't seen before"
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MARIA JD
Art Heroes Podcast Host
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    Building a career, a business and a lifestyle.
    Becoming your own hero.
    Art Heroes Podcast is the show to help you thrive as a digital artist, where we share tips, stories and strategies from other amazing 2D and 3D artists from videogames, advertising, CG, VFX, VR, and other industries, from all over the world. Art Heroes' goal is to inspire and give actionable tips that will help you to make your passion into a career and make the most out of your talent and skills.

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