EPISODE 24

Giovanni Nakpil // Oculus VR

VR CHARACTERS & MEDIUM

TOP TAKEAWAYS

  • How to find a supportive toxic-free online community for your growth.
  • How to compensate for lack of control in modeling software to make realistic characters.
  • Learning to tell stories in VR through motion characters.
  • The role of CG in the future of movies especially amid COVID-19.
  • The importance of learning as much as you can as an artist.
Art Heroes Podcast ep.24:
Giovanni Nakpil // Oculus VR
Listen to the episode now:
Who is it
Meet Giovanni Nakpil, the art director at Oculus VR, and a digital artist with ages of cross-industry experience behind his belt. Giovanni is profoundly influenced by the magic of sci-fi and horror films. He has been in the film and VFX industries for 12 years where he gained a lot of experience before going into video games.

Why should you listen
Listen in to learn the advantages of Medium in character creation and the importance of investing in it as a new artist.
Summary
Meet Giovanni Nakpil, the art director at Oculus VR, and a digital artist with ages of cross-industry experience behind his belt. Giovanni is profoundly influenced by the magic of sci-fi and horror films. He has been in the film and VFX industries for 12 years where he gained a lot of experience before going into video games.

In this episode of Art Heroes Podcast, Giovanni shares how he uses VR to model realistic characters using Medium software. He describes how Medium works, the projects he has created with it, and the role that other modeling software plays while working on a project.

Listen in to learn the advantages of Medium in character creation and the importance of investing in it as a new artist.
KEY MOMENTS OF THE EPISODE
  • [1:02] What is Giovanni Nakpil's career journey?
  • [3:34] How he uses VR in the art side of things to work on characters.
  • [5:00] He explains how to start with VR as a new artist.
  • [6:52] The techniques he has developed to compensate for lack of control in the software he uses to make realist characters.
  • [8:51] Why he prefers Medium as his primary modeling software over others.
  • [12:46] He mentions some VR projects he has modeled using Medium.
  • [15:11] He explains why he still relies on other software when texturing.
  • [17:38] Why you need to invest in a VR ring and Medium.
  • [20:12] He recommends a Facebook group where artists like him who use VR and Medium connect.
  • [24:48] How he wants to tell stories in VR and move from static characters to motion ones.
  • [27:28] Why his interest in sci-fi has been overtaken by a love for real-life scenes.
  • [31:13] How CG will be used in the future of movies.
  • [33:49] The demand of artists that exists and how to learn as much as you can for your benefit.
  • [36:13] What were some of his favorite projects throughout his career.
  • [39:56] He answers the fun ten questions.
"I think with any new medium, there are certain techniques that you start to develop to compensate for whatever the current lack of control right now there is on the software."
"I am slowly building up to learning using VR as a form of storytelling…what do these characters tell you in VR."
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MARIA JD
Art Heroes Podcast Host
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    Building a career, a business and a lifestyle.
    Becoming your own hero.
    Art Heroes Podcast is the show to help you thrive as a digital artist, where we share tips, stories and strategies from other amazing 2D and 3D artists from videogames, advertising, CG, VFX, VR, and other industries, from all over the world. Art Heroes' goal is to inspire and give actionable tips that will help you to make your passion into a career and make the most out of your talent and skills.

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