Join our 7-day experience, learn the likeness process, and make your first realistic face sculpt.
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In collaboration with
Workshops Program
Workshop 1 | Day 1
Facial Anatomy Fundamentals
Skull landmarks, facial proportions
How to approach any likeness focusing on
the shapes
Workshop 2 | Day 3
Skin Porosity + Texturing XYZ Maps
How to apply skin porosity with Texturing XYZ maps to achieve realistic look (step-by-step)
Tips and tricks for perfecting the look
Workshop 3 | Day 5
Realistic Hair in Zbrush
Learn a pipeline for realistic hair
Get fibermesh settings to experiment with
Practice sculpting long hair
Downloads Included ✅
To ensure you get the results you want, along with the workshops we are sharing the downloads. Access them at the workshops and keep for future projects.
Skin material
Marlon Nunez is sharing his time-proved skin material you can use for your realistic characters.
Moodboards
Follow and analyze our instructors' process by examining their mood boards as you work.
He has been professionally working in the industry since 2010 as a character artist specialized on digital doubles and realistic humans. He created main characters for Game of Thrones game cinematic and is currently working on top shows for a variety of clients, like Blur, Goodbye Kansas, Realtime and Electronic Arts.
Marlon R. Nunez
Art Heroes Academy Art Director and a 3D Character Artist